Total War: WARHAMMER III

Total War: WARHAMMER III

2,931 ratings
Cpecific's Traits Manager (+win64)
64
28
9
16
29
11
9
4
7
11
8
2
2
6
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.392 MB
5 Apr, 2022 @ 8:02am
23 Sep @ 8:40am
52 Change Notes ( view )

Subscribe to download
Cpecific's Traits Manager (+win64)

Description
You can set trait level with double click, or remove trait by double-clicking on an active level.
⚠️ *IMPORTANT* - Area with lords is scrollable.
⚠️ Can work without memreader, but you won't have access to some features.
✔️ Compatible with any mod.
✔️ Savegame compatible.
✔️ Multiplayer compatible.
✔️ (only memreader) Background skill can be edited (MUST READ DESCRIPTION BELOW).
🤔*Have a problem?* Try to re-subscribe. Steam sometimes doesn't download the latest version of the mods.

Vanilla trait limit is 40.
After update 4.0 (Shadows of Change) it became possible to modify trait cap.
Search for such mods in workshop (link).
Traits Manager doesn't modify trait cap, and will show cap value "40" regardless of its actual modded value.

What are "inactive" traits?
Traits have levels, each level has a threshold point. You acquire traits throughout your campaign by doing certain actions. When those actions are done, game will add (usually) 1 point to a trait. When trait has accumulated enough points to have 1st level, it will become active (its' effects are now working). When trait is still inactive, all it does is occupy your 40 traits cap.

Why are some traits duplicated
You would think that traits, that have negative and positive parts, should be the whole thingy. But nope, CA decided to go the hard way. You could, technically, compose even 100 different traits into one blob.
In vanilla negative and positive parts are separated into different traits. They can be composed by linking them together as trait-antitrait pair. You can even link antitrait in one direction. Vanilla even has 2 of such traits (WH2 example).
Antitrait is not what you would expect it to be. It doesn't mean that it is negative or opposite. It means, that when you (with scripts) add point to that antitrait, then the game will first remove points from all other linked traits.
So, all the traits should be printed separately, as each could have a completely different antitrait configuration. It is even possible to have points in both antitraits at the same time (if they are one-directional).
For example, vanilla (WH2) has such configuration (trait -> antitrait):
  • trait_corrupted_chaos -> trait_non_corrupted
  • trait_corrupted_vampire -> trait_non_corrupted
And that would be the output:
  • trait_corrupted_chaos = [trait_corrupted_chaos, trait_non_corrupted]
  • trait_corrupted_vampire = [trait_corrupted_vampire, trait_non_corrupted]
  • trait_non_corrupted = [trait_non_corrupted]
When adding points to:
  • trait_corrupted_chaos, game won't delete points from other traits.
  • trait_corrupted_vampire, game won't delete points from other traits.
  • trait_non_corrupted, game will delete points from trait_corrupted_chaos AND trait_corrupted_vampire.

Changing Background Skill (unstable)
Background skill is the thing, that majority of lords and heroes have (knowledgeable, tough, etc...).
Even though they are rendered inside the traits list, they are not actually traits, but skills that were flagged as "background skill".
There is no native support for modders to change or view background skills (you can remove it, but not add).
This mod allows to change your background skill.
BUTT... there's a caveat!
  • it only works with memreader.
  • you can only select those background skills, which this type of agent is allowed to have. I tried giving "unallowed" background skills... upon loading, game would just discard those background skills.
  • this mod writes directly into memory and hopes that "it just works". And it indeed works.
    BUTT! You MUST immediately save and load new save. Because mod is directly writing to memory, CA's code is unaware of those changes, and therefore a gigantic cascade of problems could occur. For instance, if you change your background skill, then all the effects that are coming with it do not get applied. That's why you need to re-save the game.
  • because this feature is so unstable in my eyes, I will not be adding multiplayer support for it.

My Other Mods
Popular Discussions View All (10)
3
28 Sep @ 2:30pm
is it possible to have a maximum of 40 traits
Dark_Night_Hunter
22
1
1 Sep, 2024 @ 1:01am
Change generic lord and hero starting traits?
ScruffyMonk
6
11 Feb @ 1:43pm
Not Available
1076539581
971 Comments
Corey 4 Oct @ 6:06pm 
It does work?
MadGAD 1 Oct @ 5:41am 
Not worlking for 6.3.1 as it seems
Laurin 28 Sep @ 4:56pm 
Damn, the mod doesn't seem to be working with the rollback 6.3 version.
구름위에 24 Sep @ 2:36am 
I unsubscribed and then subscribed again, and the mode is now working normally.
Akaias 24 Sep @ 1:51am 
If anybody has problems with this mod after any update, please make sure to first try unsubscribing and resubscribing. Most of the time this will resolve all issues.
Bogoris 23 Sep @ 11:15am 
Please update!!!
洲皆 23 Sep @ 8:22am 
界面乱了,分类的选项看不到了,求更新。
The interface is messed up, the category options are no longer visible. Please update
七月 23 Sep @ 5:55am 
Some traits are too powerful, making one suspect that CA didn't use their brains when updating.
七月 23 Sep @ 5:51am 
Please update.
The Drunk Pope 23 Sep @ 5:47am 
CA sucks, given traits are locked again. This almost feels intentional by them. This is a fantastic mod.