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Nahlásit problém s překladem









1. Make this planet a perpetually hot environment (hot at night, hot in daytime), its a bit weird to hover above the lava pool and have the hud say that the environment around me is cold.
2. Increase the field of damage both in the vertical and horizontal axis from the edge of the lava, current iteration requires grids to be within 10 meters of the surface in order for them to be destroyed. Lava pool in this iteration is not much of an obstacle, as you just have to fly 10 meters above the surface to go over them.
3. Combine this mod with water mod to make them flowy? I dunno.
All in all, nicely crafted horror planet you have here, I look forward to making my friends suffer the nightmare that is trying to escape this planet.
The Planet is part of the "Khurakan System" World/Scenario https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2852224218
So I had spend already some time in that system on other planet and then travelled to Erebus and got the non-damaging Lava at first visit. A bit unfortunate since that wasn't mentioned anywhere.
It's ok for men now that I know the reason
If you placed your planet and went directly to work, then the script wouldn't have had a chance yet to realize their was an active version of the planet in game.
Today I load that game and everything explodes! Wow.
So I understand that is is actually the purpose of the lava. Great!
But why could I land there initially without the damage?