Left 4 Dead 2

Left 4 Dead 2

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+Ultra Particle: Weapon effects
   
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Game Content: Miscellaneous
Items: Other
File Size
Posted
Updated
1.021 MB
13 Mar, 2022 @ 8:28pm
20 Jul @ 12:09am
54 Change Notes ( view )

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+Ultra Particle: Weapon effects

In 1 collection by 7ᴇᴍᴘᴇsᴛᴲ
+Ultra Particle Full Set
8 items
Description
You must subscribe to the texture file for this to work correctly

Custom Melee Trail: (add to your weapon's attack anim in the .qc)

weapon_melee_bluesticksmall - Blue energy trail
weapon_melee_bluesticksmall2 - Blue energy trail
weapon_melee_bluestickbig - Blue energy trail
weapon_melee_blue_embers - Blue sparks trail
weapon_melee_ES - Halo Energy Sword trail
weapon_melee_ES_child - Simple refract trail
weapon_melee_redstick - Red magical trail
weapon_melee_redflame_embers - Red sparks trail
weapon_melee_darkflame - Purple magical trail
weapon_melee_darkflame_embers - Purple sparks trail
weapon_melee_flamesword - Yellow magical trail
weapon_melee_flamesword_embers - Additional fire trail
weapon_melee_flamesword_embers2 - Yellow sparks trail
weapon_melee_greenstick - Green magical trail
weapon_melee_greenstick_embers - Green sparks trail
weapon_melee_redsaber - Light red energy trail
weapon_melee_redsaber2 - Doom Crucible trail

Features:

- Added fire explosion to molotov/gas can detonation
- New fire/burning effect with hi-res texture
- Bile jar leaves green splatter on the ground. Bile cloud create spores particle
- Reworked muzzleflash, less blurry and more fiery. Silenced muzzle now also create faint fire
- New [epic] explosion effects
- New adrenaline effect with better performance
- 3D blood splatter on screen
- Brass eject has smoke trail and exhaust cloud
- Bright and flashy firework
- Extra electric arc on defib
- Melee weapon trail has refract effect
- Incendiary/Explosive ammo create smoke trail. Impact has brighter flare and extra sparks
Popular Discussions View All (1)
1
19 Oct, 2023 @ 12:52am
A guide on how to remove the melee blur effects
TootsyBowl
207 Comments
Unknown 11 Oct @ 10:27pm 
How do I make the shell eject the vanilla ones instead of the insurgency ones
Theodore Roosevelt 11 Oct @ 3:18am 
Broken
BOTA LINEAS BLANCAS
OneMix 4 Oct @ 12:07pm 
Hi, there seems to be an issue with the bullet casings eject particles mixing up and not being on the correct weapon type. Example: Equip and shoot a shotgun then grab a rifle and shoot it, it'll then start ejecting shotgun shells instead of rifle casings. Same could be said for SMGs etc. If my description is too confusing feel free to play test it and rapidly switch weapon types and pay attention to the eject particles to see what I mean. Thanks and have a good day.
Ultraman Toregia 18 Sep @ 12:43am 
good particle.. Imma feeling different on the texture even in low graphics, it's more real and not gonna be heavy to use it
i agree 15 Sep @ 8:17pm 
why do you have a 4:3 aspect ratio
Solar 12 Sep @ 12:00pm 
the grenade fire effect from the grenade launcher can be seen through walls, also can you make the bullet effects only be applied to incendiary ammo? doesnt make sense for regular bullets to look like tracer rounds
Khutlas 23 Aug @ 8:58am 
is it possible to split the melee/blood splatter effects as weapon misc? just curious
明明灭灭 13 Aug @ 4:09am 
How do I remove the blood splatter effect on the screen?
Theodore Roosevelt 10 Aug @ 12:48pm 
All mod at list white, one +Ultra Particle: Weapon effects is red...