TerraTech

TerraTech

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Community Patch
   
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Type: Mods
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1.190 MB
24. feb. 2022 kl. 0:05
7. okt. 2023 kl. 22:44
22 ændringsbemærkninger ( vis )

Abonner for at downloade
Community Patch

I 1 samling af FLSoz
Test
35 genstande
Beskrivelse
What's the Community Patch
A collection of misc bugfixes/improvements to the game.

Features
  • Fixes MP bug where blocks and corps would not be loaded in old coop campaign saves
  • Change crafting module whitelist to module blacklist, unlocking majority of modded blocks for use
  • Includes patch to TT OrthoRotation handling to fix equivalent angles not being processed correctly
    This is required for modded rotation handling (like Fusion Blocks' reusable fusion bolt) to work properly.
  • Includes patch to TT Steam Workshop loading process to attempt to remove the 50-mod cap
    • In the base game, the last 50 mods - probably by subscribed date - will be the mods that are loaded. The rest are ignored
    • For obvious reasons, this mod needs to be in the first page for it to work. If you see this issue pop up again, unsubscribe and resubscribe to this mod to fix it
    • This functionality is integrated into 0ModManager
  • Patches the ManSceneryAnimation crash. I have no idea what the underlying cause is, and it's very sporadic, but intensely annoying when it happens, so I've patched it to just no longer crash.
  • Fixes a bug in the base game, where block's death explosions do not damage you, if you were the one to destroy the block.

Compatibility
There are no known incompatibilities. In the case 0ModManager is active, the mod list patch in this mod will not be applied, as it has its own integrated version.

Bug Reports
See this forum thread[forum.terratechgame.com] for information on how to submit good bug reports.

Given more demands on my time and lack of interest, I am now only going to look at bug reports sent in the TT discord that follow the bug report guide above. For that reason, comments are now disabled.

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