Teardown

Teardown

127 ratings
Spawn Revisited V1.10
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Type: Global
Category: Gameplay
File Size
Posted
Updated
99.356 KB
17 Feb, 2022 @ 7:09pm
21 Jul, 2024 @ 3:50pm
14 Change Notes ( view )

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Spawn Revisited V1.10

Description
Revisited version of game Spawn Menu
Compatible with Creative Mode


Features
  • More rotation options (vanilla improvement)
  • Abort spawning back to spawn menu, instead of quit back to game (vanilla improvement)
  • Fixed when mouse is not inside list area but still showing listed information (vanilla improvement)
  • Fixed key binding issue
  • Fixed exclude list not functioning issue
  • Fixed map view glitch when placing spawned objects
  • Fixed grabbing glitch when placing spawned objects
  • Added external connector option
  • Added 'Favourite Mods' option
  • Added 'Sorting' options (alphabetical, update, subscribe)
  • Added 'Vertical Offset' adjustments for convenience when placing tall objects
  • Several tweaks on UI design


Plans
  • Improve object rotation operations
  • Option menu
  • Grouping categories
  • Maybe more :D


External Connector
You can add following registries when your script is running init() function*
spawnRE.ext.xxx.category - (string, same as the category of the spawnable object) spawnRE.ext.xxx.activate - (string, registry string to activate your mod, MUST be accessible by other mods) spawnRE.ext.xxx.name - (string, optional, name used when displaying, default is category) xxx represents the id of your mod, this can be anything, used to distinguish with other mods (Use SetString() function, the highlighted link is bug of steam, links to nowhere)
*May NOT work for spawned scripts

In current version, when a spawnable object is named as 'DUMMY', it would trigger this function.
This mod would search for the corresponding mod, when found, replace the name as 'Customizable Spawning' and add a green text which indicates it uses connector.
When player clicks on it, instead of spawning a new object, it would activate your mod (using the registry you provided) and close spawning panel.


Localization project on crowdin[crowdin.com]
143 Comments
Smar 13 Oct @ 6:50am 
I'm lowk blind and didn't see it
Sorry gang🙏😔
YuLun  [author] 12 Oct @ 3:39pm 
I forgot if i added an option menu for that but just as that from vanilla spawn menu, it's located at bottom and click on it to change keybind
YuLun  [author] 12 Oct @ 3:38pm 
what u mean no keybind it's not even something I added afterwards it's from original vanilla spawn menu
Smar 12 Oct @ 6:53am 
This mod was last updated in 2024 and it still has no keybind🙏😔
Smar 11 Oct @ 8:14am 
Gang how do I add a keybind so I can quickly open the spawn menu
Camozol 27 Sep @ 12:01am 
using the keybind to open the spawn menu freezes the game more than using the pause menu button. i do have over 300 spawnable mods with possibly 10000+ different items to spawn but i have no idea why the keybind freezes the game but the pause menu one doesn't
YuLun  [author] 12 Sep @ 1:35pm 
it's not clear how game order pause menu buttons and there's nothing I could do to make it pop to front.
Robbonabbo 12 Sep @ 1:11pm 
So, In order to have this mod on the first place when entering the Pause menu, I need to reload all my global mods?
sermalus 5 Sep @ 12:14pm 
underatted mod
Mcflogger 10 Mar @ 11:55pm 
prob not load yet