Transport Fever 2

Transport Fever 2

123 ratings
Construction Mover
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File Size
Posted
Updated
1.120 MB
9 Feb, 2022 @ 8:37am
14 Feb @ 10:21am
18 Change Notes ( view )

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Construction Mover

In 1 collection by lollus
game changers
21 items
Description
Turn this mod on and off from the bottom bar.
When it is on and you select certain constructions, a popup will appear.
Here you can move, rotate, scale or skew a construction after it has been built.

NOTES:
- Only certain types of constructions can be rearranged, mostly assets. Stations, depots or town buildings cannot.
- Constructions with bits of road may require readjusting those roads. The splits could be invisible and annoying to handle. To make life easier, those constructions should give the option of snapping roads to their neighbours (like depots), and you should use it. The street fine tuning (merges, tight bends, chunks) and the freestyle station (stairs, lifts) can handle this well.
- As of February 2024, more constructions can be moved. If you plopped one before the update, bulldoze and rebuild it to make it moveable. Default is on; switch off this feature in the mod parameters if you don't like it.
Popular Discussions View All (5)
12
16 Feb, 2024 @ 1:16am
New Features
WernerK
5
28 Apr @ 4:53am
In map editor it does not work
GordonDry
9
8 Feb, 2024 @ 8:15pm
Conflict with 'Marker Node' and other mods
WernerK
58 Comments
lollus  [author] 6 Oct @ 7:40am 
This mod has no prerequisites, and I made no mods that require it either. What mods are giving you trouble?
howfindnpl 2 Oct @ 3:15am 
Have a long-standing issue that results in errors when using CommonAPI— I’ve already placed this module at the front. However, when enabling the mods that require this one, it prompts that this mod is missing, and the mod ID and this mod's ID are the same... Other prerequisite mods do not have this issue.:mikuDIVA:
lollus  [author] 7 Aug @ 10:34am 
OK I don't know those mods. Where are they?
FearAndDreams 7 Aug @ 9:25am 
Yes, my game version is up to date. I tried using interchange models from other mods but failed. Here is the console error log, ​​but I've confirmed it's not caused by your mod​​ – the same error persists even when I disabled your mod. Thank you for the clarification, and apologies for the confusion.
lollus  [author] 7 Aug @ 8:00am 
What have you done exactly? Have you got the latest version?
FearAndDreams 6 Aug @ 6:49am 
File name: res/construction/construction.zip/street/t_interchange.con

Key: game/config/ConstructWithModules

Minidump: C:/Program Files (x86)/Steam/userdata/364195442/1066780/local/crash_dump/ab0ebdd0-d89e-4bfe-bdc4-08d208d28055.dmp

Mod: no mod (consider removing this mod and contacting the mod author)

In file: urban_games/train_fever/src/Lib/lua/State.cpp:753

In function: void __cdecl lua::State::Call(int,int)
FearAndDreams 6 Aug @ 6:49am 
Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message: error: [string "res/construction/construction.zip/street/t_interchange.con" ]:82: attempt to perform arithmetic on field 'scale' (a nil value)
stack traceback:
=[C](-1): __mul
res/construction/construction.zip/street/t_interchange.con(82) : fn
@res/config/base_mod.lua(1057): _originalUpdateFn
@D:/SteamLibrary/steamapps/workshop/content/1066780/2748222965/res/scripts/lolloConMover\conChooser.lua(87): ?
@res/config/base_config.lua(42): ?
lollus  [author] 28 Apr @ 12:09am 
What do you mean by custom maps? Map mode? It works when I play a map, not sure when I make one.
Or perhaps you are trying to move something that cannot be moved, such as a station or an asset without ground texture?
helga-c 27 Apr @ 11:47pm 
Unfortunately, I observed that this fantastic mod does not work in custom maps. I mean it does not activate. I cannot find any way to set a key shortcut or anything similar. Can you help me? Thank you from Italy.
N0neGiv3N 18 Feb @ 9:13am 
I had no clue this mod existed. Now I can move building Blocks after placing them!