Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
I've been trying the beta for some time now, as I've had it available for the conversion of the mods for a while. The fact that the harbor is sliding deeper can only be because there is a path or something similar nearby that is also too deep and the small harbor is trying to create a path connection. If there is no object nearby that the path "snaps" to, this doesn't happen.
Regards, Ingo
PS: I'll take a look next Saturday...
The capacity of the goods depends on the length of the lane for goods storage ... so it will be difficult to change ... unless another storage space, another lane, is added.
Hi Stephen, I'll take a look at the video ...
In the next update, the mod will also be suitable for consoles and will also have an English translation. Greetings ...
Each port has its own “Lane” file. For example, you could change the entry transportModes = { “PERSON”, } in the file “ingo_hafen_lane_1.mdl” to transportModes = { “CARGO”, }, ... but I'm not sure whether this will work correctly.
I won't be modifying the mod any time soon ... but maybe later ... Greetings, Ingo