Transport Fever 2

Transport Fever 2

678 valoraciones
[uep2]_40d <international port> (8_in_1)-
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112.180 MB
22 ENE 2022 a las 1:42
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[uep2]_40d <international port> (8_in_1)-

En 1 colección creada por hugedragonyk
<urban expansion project package II> _ (UEP-2)
60 artículos
Descripción
----------ENGLISH-----------
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!!__Please read the MOD description first!! In order to understand the function of the MOD and use it correctly :__!!
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urban_expansion_package_II
[uep2]_40d_international_port_(8_in_1)-
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available time: 1950
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[ - I - ].-------------------
Before loading the mod:
(1). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.
(2). You can use the archive to directly load this MOD without any restrictions.
(3). The MOD adopts the default industry chain and is compatible with all industry expansion MODs. (Note! May not be compatible with some mods that modify the output level.).
(4). It is not recommended to use MODs that directly replace the default parameters of the game! ! Such mods will cause other authors' mods to fail to work properly! ! !
(5). MOD provides 5000-10000 cargo storage space, and will dynamically allocate cargo storage capacity for road/railway/shipping. All stations and cargo storages are connected to each other.
(6). MOD contains 28 road container loading and unloading stations, 3 railway container loading and unloading stations, 4 imported car loading stations (rail + road), and 2 docks.
[ - II - ].-------------------
MOD menu features:
(1). You can find this mod in "Industry/urban_expansion_project_package_II" option
(2). Setting 1, allows players to customize the industry chain and product type. You can choose to let the international port produce goods directly, or you can choose the default industrial chain production mode of the game.
At the same time, you can also close the industrial chain and let MOD only serve as a transit point for road/rail/ship transportation.
The last option of the mod is "Black Hole Mode". In this mode, players can transport excess resources to the port for consumption (simulating the export of cargos), while earning freight.
(3). Setting 2, allows players to customize the demand/output level of the industry. The default output is 1200, you can drag the slider to adjust between 400-4000.
(4). Setting 3, through this option, you can switch the vehicles in the three regions of "Asia", "Europe" and "America". You can also choose to close the assets and place your favorite vehicles.
(5). Setting 4, this option allows you to adjust the road and railway settings of the port. In the simplified mode, the area occupied by the port can be reduced, which is convenient for players to design road connections by themselves.
(6). Setting 5, you can customize the appearance of roads, divided into urban roads and suburban roads.
(7). Setting 6, you can turn the tramway on or off. (Due to the compatibility setting problem, the tram freight station is temporarily removed from the current version (V1.1). After the problem is solved, it will be re-added in the next version update.)
(8). Setting 7, you can customize the railway type. Defaults to normal rail with wooden sleepers.
(9). Setting 8, you can customize the electrification of the railway (if you choose electrified railway, the railway catenary will not be displayed in the container loading area.).
[ - III - ].-------------------
assets:
(1). You can find the mod's assets in the "Assets/urban_expansion_project_package_II" option.
[ - IV - ].-------------------
MOD related notes:
(1). When you place the mod on the shore, you may encounter a "conflict" or "unable to build" prompt. Use the "M" and "N" keys to rotate the mod.
(2). Before placing the MOD, it is recommended to level the river bank/coast first, and use the "," and "." keys to adjust the height of the MOD (the junction of brick-cement in the port should be level with the water surface.).
(3). You can connect multiple international ports in series to form a larger port. When two ports are close to each other, roads/railways will automatically connect to each other.
(4). It is recommended to set all MOD menu functions first, and then place the MOD.
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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版权声明:本人所有原创模型作品,未经许可,严禁转载及用于商业销售!
Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2021.01.22 v1.1
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Discusiones populares Ver todo (1)
1
20 SEP 2024 a las 9:28
TRAINS NOT PICKING UP CARGO
domco07
115 comentarios
Mr_Sia 16 SEP a las 0:46 
this mod did some change in trucks for some reasons and made them duplicate with no icon and change their cargo type and capacity
BZFIRE 13 AGO a las 13:28 
How come I can't get product from the port after shipping it with ships and my trucks can't pick it up
random tf2 player 12 JUN a las 2:11 
i dont like using truck can it still work without trucks?
Ja Rabbit 9 JUN a las 8:04 
龙哥,这个港口实在是好大哈哈,跟整个香港一样大
Exory95 25 FEB a las 19:49 
Gibt es eine Möglichkeit das man die Bahnschienen elektrisch bekommen kann? Nur mit Dieselloks ist bissl doof
Sgt.Johnson 24 FEB a las 7:58 
There's an area to pick up automobiles?? Is that just for show?? No auto production mods available
xcalentist 4 FEB a las 0:42 
This mod has a great look, but a speed limit of 35 for when the trains enter the port makes it totally unplayable for me. Way too slow. Unsubscribing.
hugedragonyk  [autor] 10 SEP 2024 a las 2:13 
The subsequent release and update for the UEP2 series MODs will be after October this year.
I have been very busy with work and also need to take care of my children's studies, so I don't have much energy to made and update MODs for the time being.
Oracle Aus 9 SEP 2024 a las 4:45 
@Globetrotter, i had the same issue, found a conflict with "MORE INDUSTRY LEVELS" mod, removing conflict mod from game load fixed the 'closed industry option'. hope this helps
munra66 18 JUN 2024 a las 4:42 
can you include mail in the port? I would like to play seol's pax only mod and simulate international mail... that would be awesome! thank you for your work! it's great!