RimWorld

RimWorld

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Celsius
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Mod, 1.3, 1.4, 1.5, 1.6
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8.120 MB
20 jan, 2022 @ 9:55
10 jul @ 7:13
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Celsius

I 1 samling av Garwel
Garwel's Mods
7 artiklar
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Celsius adds realistic simulation of thermodynamics to the game.

Main features

- Temperature is simulated for every map cell (as opposed to vanilla's room-level abstraction). It is hot near fires and geyzers. Various building materials have different isolation properties based on their real-world counterparts. Mountains provide more stable temperature (which you can adjust) as do large bodies of water.

- Water can freeze, and ice can melt. Rivers, seas and marshes may turn into icy plains in the winter and melt again in the summer. Setting up fires on glaciers can uncover water or ground underneath. Be careful, so that your pawns don't drown in deep water!

- Flammable things may spontaneously ignite when it gets extremely hot. Different materials have different ignition temperatures, and it can affect buildings, manufactured items, plants and more.

- Tweaks to various related features, such as wind and wetness affecting pawns' comfortable temperature and snow melting faster under rain.

Celsius opens up many new challenges and ways to play RimWorld. Forgo houses and warm colonists at campfires, melt ice sheets or unleash deadly firestorms on your enemies!

Currently supported mods

- Alpha Animals
- Insulation (Continued) - except walls, see also this 3rd party mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3149280370&searchtext=celsius
- Primitive Workbenches
- Vanilla Furniture Extended: base mod, Architect, Medical, Security
- Vanilla Vehicles Expanded
- Windows

All DLCs except Odyssey are supported. Mod authors can provide patches on their side or submit PRs in Github.

More mods are supported with the help of the third-party mod Celsius Patches: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3072081544

FAQ

- Can I install the mod in an existing save? Can I remove it?

Celsius can be installed in an ongoing game. It may take a few seasons for all the temperatures to adjust. Note that Celsius deeply changes temperature-related gameplay in RimWorld, so you will almost certainly need to adapt both your base and your play style. Removal mid-game is also theoretically possible but untested.

- How does it affect performance?

The mod is highly optimized and uses multithreading. It means that its performance impact is practically unnoticeable. Excepions may be possible with very old machines (that already have trouble running vanilla RimWorld) and with some unusually large and mod-heavy maps. There may be occasional hiccups when multiple cells freeze or melt at the same time. It is vanilla behaviour that I can't do much about. If you feel really annoyed by it, you may disable freezing and melting.

- Any known incompatibilities?

Odyssey is not yet supported (as of its release date).

SOS2 and other major overhauls are either incompatible or require special patches.

Heat Map, Proxy Heat and similar mods are not needed, because Celsius does everything these mods do (and much more). Other mods that also change temperature-related mechanics will also probably conflict.

Some modded vents, coolers and the like may experience issues or be unbalanced. There have been reported problems with Vanilla Expanded reactors and Android Tiers cores overheating.

In general, mods that add walls, doors and building stuff may need patches. Celsius will do its best to adapt to them, but can't magically tell what thermal properties these things should have.

Performance Optimizer: Disable "Faster GetComp methods replacement" setting.

Due to the use of multithreading, Celsius may conflict with multiplayer mods and other mods that seriously change the way game operates. Use them at your own risk.

- How do I report issues or share feedback?

The best option is to use Github: https://github.com/GarwelGarwel/Celsius/issues

You may also leave comments on the Steam page. If you are reporting a bug, make sure to enable Debug Logging in the settings and attach the Player.log file.

Like the mod? Buy me a coffee![www.buymeacoffee.com]
Populära diskussioner Visa alla (10)
20
1 mar @ 15:52
Possible bug: Skipped update of temperatures because previous was still running
Praetorian
6
19 dec, 2024 @ 11:12
Incompatibility with SOS2
Nim
8
1
8 apr, 2024 @ 23:36
question: how to make a patch for this
l GH l NDCasmera
702 kommentarer
astrofloof 18 aug @ 17:27 
:mhwgood: Thankyou to the creator, I rly love this mod!

Tangentially, I came across a rather hilarious bug but it was a mod conflict (with I'm honestly not sure what). Random corners of my base would suddenly be like 1000+ degrees lmao, so I'd just put a wall or impassable item in that spot and there'd be no problem. I just thought I'd share cause I thought it was really funny to suddenly get a message that a colonist is being burned by superheated air and they are just sitting there eating lunch.
albinogod 18 aug @ 12:13 
@ArticBlazer, yes and no. The space stuff works, it just doesn't do anything special to account for the vacuum and has some non game breaking issues. At the same time if you don't disable the freezing and melting that Celsius adds, then the heat simulation will break when anything freezes. Celsius Patches includes a temporary work around for the later issue, but the former issue requires a bit more work.
ArticBlazer 18 aug @ 9:56 
is this mod compatible with 1.6 odyssey DLC?
тетеря, блин 29 jul @ 13:36 
ambitious mod. the last things we need is germs trails and per-tile gases and we will get Oxygen Not Included.
Is it intended that two campfires can't heat up a small 22 cell shelter in winter? What am I doing wrong?
тетеря, блин 29 jul @ 9:56 
please, add compatibility for this one:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2007268173
OceanOfGaming 26 jul @ 10:10 
@Garwel primarily gravship walls insulation would be important and temperature caching so when i land in space my whole ship isnt -75Cs
Vegas 26 jul @ 9:39 
Does this mod melt solid ice rock tiles in Rimworld 1.6 when the temperature is above zero?
albinogod 26 jul @ 6:54 
@Garwel et al, I will be putting in a temporary fix for the incompatibility with Odyssey on my end in the next Celsius Patches update. It won't be a substitute a proper integration with Odyssey's systems, but it should fix the phase transition bricking the game.
Garwel  [skapare] 25 jul @ 0:48 
There is currently no ETA for Odyssey compatibility. I will eventually make it, but it's not trivial (with e.g. vacuum simulation). Perhaps I will take an incremental approach, gradually adding support for more Odyssey's features and improving overall 1.6 support.