Transport Fever 2

Transport Fever 2

365 평점
Expanded Production Chains [BETA] 1.3
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Building: Industry
Misc: Script Mod
태그: cargo
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101.963 MB
2022년 1월 10일 오전 5시 06분
2022년 1월 10일 오전 6시 30분
업데이트 노트 3개 (보기)

다운로드 위해 구독하기
Expanded Production Chains [BETA] 1.3

설명
Adds cargo types and industries available throughout the campaign into free play and adds some completely new production chains.

See it in action: https://youtu.be/VBVBmLpeYEg

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IMPORTANT - PLEASE READ IF YOU HAVE QUESTIONS, BUG REPORTS OR FEATURE REQUESTS:

Please do not post bug reports or feature requests in the comments! Reserve the comments section for friendly words of appreciation or general information you want to share with other users of my mods. PLEASE post all other topics (questions to me as the mod developer, bug reports and feature requests) in the discussions section. You can start as many new discussions as you like. This makes it much easier to give relevant information and to put it where it belongs, since it is not possible to reply to comments you post on the mod's main page (sadly). I WILL DELETE COMMENTS THAT VIOLATE THIS REQUEST. Feel free to re-post offending comments as a new discussion. If possible, check if your question was asked before and don't post duplicates - instead, add a comment to the existing discussion.
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NOTICES

The tools factory now uses planks and steel instead of just planks - this doesn't affect existing tool factories, so it should be safe to use the mod in existing save games. To make use of the new requirements in an existing save game you can place down additional (or replace existing) tool factories using the Sandbox mod. When creating a new map, the updated tool factories are placed automatically.



RECOMMENDATIONS

I recommend playing on a new map with size >= Large to fit all production chains comfortably. If your system allows you to use experimental map sizes, you should opt for one of those. In case you're wondering how to enable experimental map sizes, here's a tutorial video: https://youtu.be/QzEsygQoFgs



FEATURES

Unlocked cargo types and production chains from the campaign:
- Alcohol (was Whisky in the campaign)
- Alcoholic drinks (was Rum in the campaign)
- Aluminum
- Aluminum ore
- Asphalt
- Champagne
- Cigars
- Coffee
- Coffee berries
- Copper
- Copper ore
- Fish
- Tropical Fruit
- Gold
- Gold products
- Livestock
- Lubricants
- Marble
- Meat
- Oil sand
- Paper
- Sand
- Silver
- Silver ore
- Silver products
- Slag
- Sugar
- Tobacco
- War materials
- Waste water
- Water

Entirely new cargo types:
- Packaging cartons
- Cigarettes
- Fruit juice
- Fruit juice concentrate
- Grapes

Entirely new production chains:
- Vineyard produces grapes
- Champagne factory produces Champagne from grapes
- Cigarette factory produces cigarettes from tobacco and paper
- Packaging carton factory produces packaging carton from paper
- Fruit juice factory produces fruit juice from tropical fruit, sugar and water
- Fruit juice packaging plant produces fruit juice packets from fruit juice concentrate, water and packaging cartons

Altered production chains:
- Base game: Tools now require one of each: Steel, Planks
- Unlocked campaign production chains: Cigar factory now requires 2 tobacco instead of 1 tobacco and 1 paper


LANGUAGES
- English (EN)
- German (DE)
- Russian (RU)



CREDITS

This mod is based on assets and scripts from the vanilla game by Urban Games and the Industrial Revolution mod on Nexus Mods ( https://www.nexusmods.com/transportfever2/mods/17 ) by Aviatori ( https://www.nexusmods.com/transportfever2/users/14456634 ).
I want to thank both parties for their generous permission to use and extend their work and provide this mod to everyone free of charge.



CONTRIBUTIONS

- Fork this mod on GitHub ( https://github.com/code0rc/tf2mod-expanded-production-chains-full ).
- Feel free to open issues and pull requests if you would like to see a feature added to the mod.
- Please don't make breaking changes to the mod or any of the production chains. Issues and merge requests with breaking changes will be closed without notice.
인기 토론 모두 보기(26)
2
2024년 3월 20일 오후 7시 41분
Can't get mod to work at all?
Anthracite
1
2023년 8월 22일 오후 11시 07분
[Translation] Japanese
HayaKoh
1
2023년 1월 23일 오전 8시 49분
Distillary production: 1 sugar + 1 grain + 1 water = 1 Alcohol?
alex
댓글 61
Wilhelm924 2025년 5월 21일 오전 11시 43분 
Any idea what's going on?
Suddenly, a food processing plant won't accept sugar cane,
And a construction plant won't accept marble.
peteraklnz 2025년 2월 15일 오후 5시 39분 
To all those playing with wagons that come from different mods and do not display the additional cargo types correctly - I've created a mod that fixes the visibility issues for those cargo types: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428239739
Xbeekeeper 2025년 1월 11일 오후 1시 41분 
Tested this mod and the only one that would not work was tools.
bonschorello600 2024년 9월 5일 오전 7시 09분 
kann man das auch verklaufen irgentwo
DySFunction 2024년 9월 3일 오후 5시 27분 
Gold Products do not show up in Line Managers filter.
CHICKEN KIEV 2024년 5월 18일 오전 12시 52분 
Asphalt doesn't show in the gondola's
PhazezGova 2024년 3월 27일 오후 2시 06분 
How long will the mod remain in BETA?
Driver Kaldie 2024년 2월 8일 오전 2시 30분 
Played a little bit around with this mod yesterday and it's great. It's just a little too much I think. Lots of complicated chains and some products cannot be delivered in the cities...So it's lots of work, specially with almost 8-10 farms alone. I still like it, but this is definitly a mod for large maps. I have a very powerfull pc, but with those large maps I have problems with stuttering vehicles all the time, even if I just have 100 trucks and like 20 trains or so...I don't get it.
LuinCLXXX 2023년 10월 4일 오후 7시 10분 
Great mod! Here I made a Chinese Translation:
(汉化文件{링크가 삭제되었습니다}
Would you like to add it into the mod in the future?
jgvandijk 2023년 7월 26일 오전 11시 50분 
I have used different Industry mods, but I find yours the best for the game as it doesn't cause any stutter due to resource use. Thanks, a great job !