Transport Fever 2

Transport Fever 2

365 人が評価
Expanded Production Chains [BETA] 1.3
11
3
2
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
Building: Industry
Misc: Script Mod
タグ: cargo
ファイルサイズ
投稿日
更新日
101.963 MB
2022年1月10日 5時06分
2022年1月10日 6時30分
3 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Expanded Production Chains [BETA] 1.3

解説
Adds cargo types and industries available throughout the campaign into free play and adds some completely new production chains.

See it in action: https://youtu.be/VBVBmLpeYEg

#######################
IMPORTANT - PLEASE READ IF YOU HAVE QUESTIONS, BUG REPORTS OR FEATURE REQUESTS:

Please do not post bug reports or feature requests in the comments! Reserve the comments section for friendly words of appreciation or general information you want to share with other users of my mods. PLEASE post all other topics (questions to me as the mod developer, bug reports and feature requests) in the discussions section. You can start as many new discussions as you like. This makes it much easier to give relevant information and to put it where it belongs, since it is not possible to reply to comments you post on the mod's main page (sadly). I WILL DELETE COMMENTS THAT VIOLATE THIS REQUEST. Feel free to re-post offending comments as a new discussion. If possible, check if your question was asked before and don't post duplicates - instead, add a comment to the existing discussion.
#######################


NOTICES

The tools factory now uses planks and steel instead of just planks - this doesn't affect existing tool factories, so it should be safe to use the mod in existing save games. To make use of the new requirements in an existing save game you can place down additional (or replace existing) tool factories using the Sandbox mod. When creating a new map, the updated tool factories are placed automatically.



RECOMMENDATIONS

I recommend playing on a new map with size >= Large to fit all production chains comfortably. If your system allows you to use experimental map sizes, you should opt for one of those. In case you're wondering how to enable experimental map sizes, here's a tutorial video: https://youtu.be/QzEsygQoFgs



FEATURES

Unlocked cargo types and production chains from the campaign:
- Alcohol (was Whisky in the campaign)
- Alcoholic drinks (was Rum in the campaign)
- Aluminum
- Aluminum ore
- Asphalt
- Champagne
- Cigars
- Coffee
- Coffee berries
- Copper
- Copper ore
- Fish
- Tropical Fruit
- Gold
- Gold products
- Livestock
- Lubricants
- Marble
- Meat
- Oil sand
- Paper
- Sand
- Silver
- Silver ore
- Silver products
- Slag
- Sugar
- Tobacco
- War materials
- Waste water
- Water

Entirely new cargo types:
- Packaging cartons
- Cigarettes
- Fruit juice
- Fruit juice concentrate
- Grapes

Entirely new production chains:
- Vineyard produces grapes
- Champagne factory produces Champagne from grapes
- Cigarette factory produces cigarettes from tobacco and paper
- Packaging carton factory produces packaging carton from paper
- Fruit juice factory produces fruit juice from tropical fruit, sugar and water
- Fruit juice packaging plant produces fruit juice packets from fruit juice concentrate, water and packaging cartons

Altered production chains:
- Base game: Tools now require one of each: Steel, Planks
- Unlocked campaign production chains: Cigar factory now requires 2 tobacco instead of 1 tobacco and 1 paper


LANGUAGES
- English (EN)
- German (DE)
- Russian (RU)



CREDITS

This mod is based on assets and scripts from the vanilla game by Urban Games and the Industrial Revolution mod on Nexus Mods ( https://www.nexusmods.com/transportfever2/mods/17 ) by Aviatori ( https://www.nexusmods.com/transportfever2/users/14456634 ).
I want to thank both parties for their generous permission to use and extend their work and provide this mod to everyone free of charge.



CONTRIBUTIONS

- Fork this mod on GitHub ( https://github.com/code0rc/tf2mod-expanded-production-chains-full ).
- Feel free to open issues and pull requests if you would like to see a feature added to the mod.
- Please don't make breaking changes to the mod or any of the production chains. Issues and merge requests with breaking changes will be closed without notice.
人気スレッド 全て表示 (26)
2
2024年3月20日 19時41分
Can't get mod to work at all?
Anthracite
1
2023年8月22日 23時07分
[Translation] Japanese
HayaKoh
1
2023年1月23日 8時49分
Distillary production: 1 sugar + 1 grain + 1 water = 1 Alcohol?
alex
61 件のコメント
Wilhelm924 5月21日 11時43分 
Any idea what's going on?
Suddenly, a food processing plant won't accept sugar cane,
And a construction plant won't accept marble.
peteraklnz 2月15日 17時39分 
To all those playing with wagons that come from different mods and do not display the additional cargo types correctly - I've created a mod that fixes the visibility issues for those cargo types: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428239739
Xbeekeeper 1月11日 13時41分 
Tested this mod and the only one that would not work was tools.
bonschorello600 2024年9月5日 7時09分 
kann man das auch verklaufen irgentwo
DySFunction 2024年9月3日 17時27分 
Gold Products do not show up in Line Managers filter.
CHICKEN KIEV 2024年5月18日 0時52分 
Asphalt doesn't show in the gondola's
PhazezGova 2024年3月27日 14時06分 
How long will the mod remain in BETA?
Driver Kaldie 2024年2月8日 2時30分 
Played a little bit around with this mod yesterday and it's great. It's just a little too much I think. Lots of complicated chains and some products cannot be delivered in the cities...So it's lots of work, specially with almost 8-10 farms alone. I still like it, but this is definitly a mod for large maps. I have a very powerfull pc, but with those large maps I have problems with stuttering vehicles all the time, even if I just have 100 trucks and like 20 trains or so...I don't get it.
LuinCLXXX 2023年10月4日 19時10分 
Great mod! Here I made a Chinese Translation:
(汉化文件{リンクが削除されました}
Would you like to add it into the mod in the future?
jgvandijk 2023年7月26日 11時50分 
I have used different Industry mods, but I find yours the best for the game as it doesn't cause any stutter due to resource use. Thanks, a great job !