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Additional audio could play in certain scenarios.
- When a bot takes damage, although since Unity limits the amount of audio clips that can play at once, a cool down may be needed for this. Alternatively, the audio could play when a bot falls over, as this happens less often.
- Whenever the onIssueOrderMovement event is triggered and/or when the squad receives a new order, prompting the squad leader to play a voice line (if they are a bot).
- When a bot needs resupply, as indicated by their needsResupply member.
Thanks for your consideration.