Space Engineers

Space Engineers

Không đủ lượt đánh giá
Battletech - Vulture
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Kích cỡ file
Đã đăng
2.324 MB
6 Thg01, 2022 @ 7:02pm
1 ghi chú thay đổi ( xem )
Bạn cần DLC để sử dụng vật phẩm này.

Đăng ký để tải xuống
Battletech - Vulture

Mô tả


Work in progress, There is no movement programmed.

==================================

Tonnage: 60 tons
Power Plant: 300 Type I XL
Manufacturer: Various

==================================
Overview:



The Mad Dog(Vulture) is a heavy Clan OmniMech used for long-range indirect fire support. With hunched shoulders, a protruding head, and reverse-jointed legs, the Mad Dog resembles a vulture, so much so that it was codenamed Vulture and Hagetaka ("Vulture" in Japanese) by the Inner Sphere forces which first encountered it. The name also fit the battlefield role of the Mad Dog; the main role of the Mad Dog is to act as a support 'Mech, and it often holds a hill maintaining constant watch over the entire battlefield, like a vulture waiting for its prey. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans, although the design is favored more by Clan Ghost Bear MechWarriors. The Mad Dog carries eight and a half tons of Ferro-Fibrous armor for decent protection, although it will not be able to stand up to heavy fire.

The Mad Dog was designed by Clan Smoke Jaguar as a second generation OmniMech based on the original heavy OmniMech Lupus of Clan Coyote. The Mad Dog also used some of the same molds of the Clan Wolf Timber Wolf OmniMech. However, despite using some of the same molds (which might be viewed as high praise), the Mad Dog was named as a slur to the Lupus and Timber Wolf, and to Clans Wolf and Coyote. Because of its widespread production, most Clans maintain a large number of Mad Dogs in their toumans.
12 bình luận
Kara Vaki 20 Thg02, 2022 @ 5:02pm 
no problem ^^
HEX  [tác giả] 20 Thg02, 2022 @ 5:00pm 
Yup that was it, thank you. That's awesome, its way more intuitive then toggling walk, stop etc... in the action bar like i was learning.
Kara Vaki 16 Thg02, 2022 @ 11:24pm 
I just realized, did you have scripts enabled?
Kara Vaki 5 Thg02, 2022 @ 8:57pm 
oh? now why would that be? it works when I use it
HEX  [tác giả] 5 Thg02, 2022 @ 4:43pm 
Great job on making work, I didn't have any movement when I tried it, maybe it's missing a mod or a step that I miss. But I was able to see it in action on your video.
Kara Vaki 4 Thg02, 2022 @ 1:51pm 
Sure thing ^^
HEX  [tác giả] 4 Thg02, 2022 @ 11:36am 
Nice, I tried to learn how to do it but the results were interesting and not functional in anyway :lunar2019laughingpig:

If you upload it I'll happily check it out.
Kara Vaki 4 Thg02, 2022 @ 2:19am 
btw I've made your mech into a proper working one, I however had to rebuild the legs to do it ;w;
Kara Vaki 7 Thg01, 2022 @ 3:35pm 
I like it ^^