Crusader Kings III

Crusader Kings III

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Legendary Conqueror
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2 jan 2022 om 3:52
13 aug 2022 om 0:00
17 wijzigingsnotities (weergeven)

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Legendary Conqueror

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Standalone version of the Legendary Conqueror trait from my AI mod.

Adds a very rare trait for AI only.

A legendary conqueror is able to conquer huge swaths of land, akin to the Mongol invasion.

A character needs to fulfill certain prerequisites to be able to obtain it and additionally, there's a very low random chance to reduce the appearance of a great conqueror.

Console command to add the trait: add_trait skalla_conqueror

Recommended mods
Aggressive AI mod
Zealot King

Patches
Patch for shattered world

Localization:
Russian localization provided by Oswaldo.
French localization provided by Muaris.

Thank you for your contribution!
67 opmerkingen
T 19 okt 2024 om 4:26 
RIP this great mod, and may a flight of Winged Kuriboh sing thee to thy rest
twink12kdd 6 okt 2024 om 9:00 
does this work? I dont like adding mods that hard to test cuz it slows down my pc
The Last Jedi 29 sep 2024 om 19:48 
I wish this mod has another requirement of either being genius or herculean in order ot get it. just to balance things out
astrosteve 26 jul 2024 om 15:30 
Does this still work? It's old, but it doesn't necessarily seem like it'd be broken on the current version, as it's just adding stuff and not changing very much of anything.
Chaosnoob5 10 jun 2024 om 8:05 
Bruh the fking Conqueror rune just FUNNY
Kaigun 12 nov 2023 om 6:44 
Update pls. aggressive AI mod is good. But I don't want every ruler become aggressive. lol
Pepega 27 sep 2022 om 12:20 
After playing with the historic invasion mod, I feel like it would be cool if characters with the trait could get scripted events to force them to declare war if they say: Dont rule over 2-3 kingdoms.
Ive seen AI with the trait be a bit on the passive despite being in a very good position

Would be nice to play on the rare setting, and when a legendary conqueror does pop up in the world, It becomes very very noteworthy event, potentially gobbling up a lot of their neighbours in a very short time, and then return to their normal aggression (no forced war events) once theyve forged out their now sizeable realm.
Skalla  [auteur] 24 sep 2022 om 0:16 
Thanks for the feedback! Glad you got it sorted.
Paztek 23 sep 2022 om 15:10 
Back here, i disabled absolutely all my mods and created a new playset and it seems to be working now with the same mods, i guess Crusader Kings 3 was just being stubborn, glad to be able to play with your mod once again !