Crusader Kings III

Crusader Kings III

271 人が評価
Trade Goods
6
2
4
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
51.867 MB
2021年12月22日 2時08分
2022年12月4日 6時28分
44 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Trade Goods

解説
!!! NO LONGER UPDATED !!!


This mod places different Trade Goods and Trade Centers on the map, which provide Rules with specific bonuses, expanding the economic management component of the game, adding more immersion.


Mod contents :

Counties that containing resources can construct a specific Market building to exploit these goods, with Dukes, Kings and Emperors (feudal or clan) getting bonuses depending on which and how many resources are present in their Realm.

A fabric production system: Wool, Cotton, Linen and Silk, along with Dyes, must be processed in a specific building, Textile Centre, to produce bonuses and wealth.

Added a new type of holding in all major counties that were important trade centres during the Middle Ages, where you can build a greater variety of buildings, increasing the development and wealth of these locations.

A growth system for Counties based on the availability of food in the Realm.

Possibility to import Luxury and Textile resources, paying a monthly cost.

A specific map mode allows to show the location of resources.

The Trade Goods are the following:

Copper
Iron
Glass
Salt
Wine
Marble
Wool
Linen
Cotton
Silk
Stone
Wood
Dyes
Leather
Amber
Furs
Grain
Fish
Livestock
Sugar
Spices
Ivory

Due to the presence of a new building (City Market) an additional construction slot has been added in the counties with resources.

Please note: after the construction of a City Market, it takes a few months to receive the bonus related to the resource.
Periodically the game checks if the Ruler still controls the county containing a certain resource, otherwise the related bonus is removed.


Compatibility

Compatible with all languages, although not all of them have been translated yet (texts remain in English).

The files modified are "00_holdings" and "00_government_types".
Mods adding new buildings are usually not compatible, there is a guide for this in the discussions, as well as for those mods that modify the various types of government.
人気スレッド 全て表示 (8)
7
2023年9月18日 11時39分
German Translation
IsaBeau
3
2022年8月2日 6時52分
French translation
Muaris
2
2021年12月31日 3時27分
Korean Translation
티에
344 件のコメント
Psijic 2023年12月9日 13時36分 
Abandoned?
cp-cavill 2023年5月19日 7時59分 
@Eatme52 No worries.
Eatme 2023年5月19日 6時04分 
Thanks cp-cavill!
cp-cavill 2023年5月18日 10時42分 
@Darmac thanks.
Darmac  [作成者] 2023年5月18日 9時06分 
@cp-cavill great job!
cp-cavill 2023年5月18日 6時52分 
Twerkin Machine 2023年5月18日 3時49分 
Yes please do and see if you can get the trade center to actually be usable holding lmao please.
[FBE]eri7889 2023年5月17日 23時10分 
please do
cp-cavill 2023年5月17日 11時55分 
I have managed to get this to work with 1.9.0.4 lance, If the Author is ok with it and if anyone wants this mod. I can upload it to the workshop.
Darmac  [作成者] 2023年5月13日 5時29分 
Hello everyone, unfortunately I no longer have the posibility to keep the mod updated, if anyone is interested in updating and expanding it, can freely use the files and upload them to the workshop