XCOM 2
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MOCX as EXALT 1.4
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12 DIC 2021 a las 16:42
9 AGO 2024 a las 16:14
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MOCX as EXALT 1.4

Descripción
This mod relocalises MOCX to be XCOM's rivals from Enemy Within : EXALT. It also changes their 3rd weapon tier to be 'experimental' weapons.

v1.4 Fixed localisation

Added Tesla Loot Mod support.


v 1.3
Made EXALT Weapons available in the Black Market. 25% chance of the weapon table appearing, then 15% chance for each Primary of that tier, and 25% for that tier's pistol.

Localisation for EXALT Pistols has been added (though they still use the conventional pistol inventory image) , the T3 pistol has become the EXALT Plasma Pistol, shooting the same Red Plasma Projectile as the Assault Rifles. EXALT Pistols have WIO support - they cannot benefit from the Bridge Techs, but DO NOT suffer from the Small Caliber Penalty.

Higher Tiers will still show in the Black Market if the Dark Events for them are countered, consider these to be 'prototypes' that have been 'liberated' from their workshops.



Update v1.1 Added EXALT Icon for those running [WOTC] More Target Icons 2020 (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2010827399)





Features
  • MOCX fully relocalised to be EXALT.
  • Default Uniform for random-gen EXALT is the EXALT suit.
  • Tier 3 EXALT weapons now use weapon skins from Iridar's ADVENT ARSENAL and are fully localised as experimental plasma and sonic tech.


Credits
  • RealityMachina - for MOCX
  • Iridar for Advent Arsenal & WSR
  • Max for EXALT Suits
  • RustyDios for the modpreview. & MTI2020 Support
Discusiones populares Ver todo (1)
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18 DIC 2023 a las 3:59
简体中文 Simplified Chinese Localization
Tommy
132 comentarios
MrCloista  [autor] 21 OCT a las 16:59 
By default they will only use vanilla voices.
Velvet 20 OCT a las 23:00 
What would be the easiest way to make it so MOCX / EXALT only uses vanilla voices be? I've got voicepacks I'd really rather EXALT troops not use, and it seems like limiting them to vanilla voices would probably be the easiest way to solve that.

I saw you can limit them to using specific voice packs, but I don't have the slightest clue what template name I'd use to give them the vanilla voices.
MrCloista  [autor] 10 SEP a las 15:33 
@dabeek this mod doesn't handle the drop rate for the weapons, onlty their availability in the black market
dabeek 10 SEP a las 15:29 
Could you make the acquisition of the EXALT weapons toggleable? I'm using this mod in LWOTC and it makes mag weapons too easy to obtain.
RustyDios 19 AGO a las 18:01 
The first thing: oversight in this mod.
The second thing: issue in localisation of the base mod.
no loafing (but spooky) 19 AGO a las 17:37 
minor: looks like the propaganda poster background used for the auto-generated enemy soldier posters is still the mocx logo instead of the exalt one (and is still named "mocx")

also, i inspected an exalt ranger with the yet another F1 mod, and the description for its melee attack had an error saying it couldn't find the localization string for the dark sword item name, but i'm not sure if that's an issue with this mod or the base mocx mod.
JataboMetenabo 22 JUN a las 15:50 
Fair enough, man. Appreciate the mod anyway.
MrCloista  [autor] 17 JUN a las 15:36 
Technically yes, though that'd add an exalt voicepack to the required mods, and at the time I released this I wasn't happy that there was a good one.
JataboMetenabo 17 JUN a las 13:27 
Don´t mean to be picky, but would it be possible to modify their voices so that they spew the same radio chatter from the previous game?
MrCloista  [autor] 10 MAY a las 1:32 
@Dio Brando this mod is purely localisation and adding the weapons to the black market, it makes no changes to capture chance