安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










The entrance of the Longhouse(Flipped) is still narrow, but I hope this change will improve the passage issues.
Thanks for the reporting.
I am working on a minor fix of this mod, so I will also look into the Longhouse door. And it would be helpful if you could provide screenshots of the troubled door.
Also, please try Shift+Ctrl+F11 if you did not try it yet. This shortcut can rebuild NAVMESH and fix minor, random pathfinding errors.
"Sometimes a part of the floor of L-House or Lagoon L-house becomes impassable.
The cause of this problem is unknown at the moment, but you can resolve this issue by rebuilding in a different location or angle."
Some buildings, (bridges, platforms, etc.) Will have areas that won't be passable, if you build over things in the terrain like, rocks, trees, and other detritus. Also, if you use a bridge above, sometimes it will cause a building below, if said building crosses the thresh-hold of the bridge (they don't actually need to touch one another, just be overlapping) to do the same thing.
These are just a couple things I've noticed recently, pertaining to what you said above.