RimWorld

RimWorld

3,736 vurderinger
Vanilla Factions Expanded - Ancients
96
23
16
10
33
7
7
13
9
14
6
11
9
8
4
5
4
2
3
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.3, 1.4, 1.5
Filstørrelse:
Offentliggjort:
Opdateret:
23.328 MB
14. nov. 2021 kl. 10:35
27. maj kl. 8:06
63 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Vanilla Factions Expanded - Ancients

I 1 samling af Oskar Potocki
Vanilla Expanded
110 genstande
Beskrivelse
[www.patreon.com]





See change notes



One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their story remains a mystery. With Ideology DLC, players can see the entire ancient battlefields of twisted metal, broken down warwalkers and shells of ancient mechanoids. What really happened is also, as you’re probably aware, a mystery. Well look no further.

Vanilla Factions Expanded: Ancients allows you to discover hidden vaults that don’t announce their presence, staying perfectly hidden until you intercept one of the ancient burst signals they send between each other. You can now break open the huge, armored doors and see the technology of the ancients first hand. You should, however, do so carefully. Whilst there are many Looted vaults scattered around the world, with barely any danger in them, some of those vaults are still mysteriously sealed, with nothing but hum of machinery coming out of them when you get close.

Uncover the ancient technology used long ago in a war almost no one remembers anymore. Collect remnants of the ancient tech to assemble a workshop made to inject your pawns with a mysterious strain of super nanites, granting them powers of super-humans with a risk of severe brain damage. Explore new ancient locations, including freshly unlocked ancient vaults, potentially guarded by super-soldiers who believe the war is still ongoing, awaiting every day for new commands from HQ that no longer exist.































































This mod does NOT work with Large Faction Bases, Bigger Faction Bases, More Powerful Faction Bases or anything inbetween.

If your Ancient hydroponics doesn't work, uninstall and reinstall it.

Do not use Lone Vault starting scenario and edit it with Prepare Carefully. It will break.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

xrushha, a programmer responsible for the xml of the mod.

Storyteller art by Vitalii

legodude17, a mastermind behind the code.

Kikohi, a programmer who helped with CSG.

Reann, a writer responsible for a large number of descriptions.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Why do I need Ideology for this mod?
A: Because it directly builds on the Ancient content that’s introduced in Ideology DLC. It expands it with various new junk elements as well as hackable structures. Furthermore, the new faction uses the Isolationist meme for their ideology, which also in itself requires Ideology DLC.

Q: Is this mod compatible with Combat Extended?
A: There should be a patch included with Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should, but as I said in the Known Issues section, the sheer amount of code we had to tangle with vanilla code to make it work can result in bugs. I do not recommend adding this mod to 300+ or 400+ mod lists, and we will not be troubleshooting those.

Q: Is this mod save game compatible?
A: I am not recommending it due to the sheer size of the mod, but you can try it. Just back up your save.

Q: How do I recruit new pawns if I'm an isolationist?
A: That’s the neat part: You don’t. Only other ancients can join you this way. You can find other ancients by visiting Sealed Vaults - in which case they will actually instantly join you!

Q: I got a weakness I dislike, how do I change it?
A: You can either use dev mode to change it or remove it, or get a Nanotech Retractor add-on for your gene lab, that will allow you to remove weaknesses!

Q: Weaknesses are too powerful!
A: That’s the goal. We don’t want you to turn 50 pawns into supersoldiers. That’s why every superpower comes with a weakness, which you need to work around. If you have many pawns with weaknesses your game will become incredibly difficult. You should stick to a small number of supersoldiers. Trust me.

Q: Is there a video mod breakdown like your other mods?
A: Not yet, I didn’t have time to record the video and didn’t want to keep this mod in the frying pan any longer, as it already spent 2 months in testing alone.



Check out our collection at:
Populære diskussioner Vis alle (88)
29
1. jan. kl. 0:58
[Bug Report] Potential Bug involving Anomaly DLC's Distress Call Event
Rayllumen
2
26. aug. kl. 7:36
Cannot rescue my pawn (SOLVED)
Bnku
7
29. apr. kl. 17:43
[Bug Report] Mending causes undressing loop
Sly Marbo
3.264 kommentarer
Gajus Julius For 11 timer siden 
I was waiting for this mod to be reworked so im super happy that you are close to completing it, keep up the good work!
DrunkenBard For 19 timer siden 
I love this and figured it was just being put on the backburner because it's a LOT of content, and then I hear it's getting retooled into a Vanilla Quest Expanded?

Now I'm super excited, I can't wait to fly in my gravship from vault to vault outfitting it with anti-drop-pod weaponry!
Helixien 23. okt. kl. 11:12 
@generic hooman moat.gg: I recommend you get a good VPN and use it. Personally I recommend Proton or Mullvad.
TheMightyPanda 23. okt. kl. 10:59 
Oskar the goat of Rimworld for real, thank you for your work and confirming this will be updated, I love the superpower system
l0v3rm4n69420 23. okt. kl. 10:28 
The moment has come, and the wait is over, as I too have decided to randomly post so the notification comes up and you have to scroll down. Blame the message below for this comment and notification.
dalekood 23. okt. kl. 6:21 
looking forward to you guys have cooked up for us. even though some are underserving of your efforts. excited to hear it's almost done.
Oskar Potocki  [ophavsmand] 23. okt. kl. 5:45 
@Your Best Bestie
We're reworking the entire mod into Vanilla Quests Expanded. It's almost done, just want to release Gravships Expanded first before I finish it.
Your Best Bestie 23. okt. kl. 5:38 
Will you be updating this to 1.6?
DuckGoosebear PrairieDogLover 23. okt. kl. 4:56 
Now here's the deal:
My insane and tyrannical government has really screwed me over...
But the real problem with that is YOU are NOT jumping through hoops for its draconian laws that could change on a whim! :pino:
generic hooman moat.gg 23. okt. kl. 2:59 
funny way of saying you actually aren't affected by the osa