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I have no idea what was done to update Human 2. I can only say the original Human 2 greatly resembled original SE in terms of code, with all the issues that led to rewriting it all. The extras for cybernetic/psionic also predated the current cybernetic portrait code, and never worked quite right.
The presence of humanoid portraits was the deciding factor in basing this mod on orignal SE rather than Human 2.
If i'm wrong please let me know what the difference in the mods, or better yet if they're compatible. I assumed not, but i know a lot of your focus with this mod has been maintaining maximum compatibility
That's a vanilla bug already fixed in many portrait mods, including this one.
All pops in any given planet pop selection display are clones of each other. All mods are disabled.
Otherwise I would have to know your exact setup in order to reproduce this.