安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I would be grateful, I'm looking for about 25 people with experience with mod deployment for a project I have in mind to make a game that would be somewhat a spiritual successor to silent hunter 4 using the unreal engine 5
if you not interested I could understand
The plate carriers are from Alpha Group Equipment, the chest rig I do not know.
Plenty of ad hominem there. It isn't about any of that, as I've stated, it is about the misconceptions so many in this community have on what they can or cannot license, NOT about what work they can credit to themselves, and what begins to step on intellectual properties.
Fact is I do discuss it in those places as well, and had said my piece here until my comment got removed, but none of the others in reference to it. I think its warranted to point it out once that happens. Act coy about it but I know what I had posted.
If you want to dismiss it as trolling, go ahead, but its pretty open and shut what this mod is banking on. The fact it hasn't, in the very least, been contested has nothing to do with its legality, but the sheer volume these companies have to deal with. They simply cannot go after all of it.
You brought the models into the game, but the designs, namesake and art direction are not yours, full stop. Otherwise it wouldn't be titled Escape From Tarkov Props.