Stellaris
31 valoraciones
[Deprecated] Leader Traits: Synthetic Leader Traits for Machine Units
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
143.103 KB
31 OCT 2021 a las 20:45
14 DIC 2022 a las 19:30
6 notas sobre cambios ( ver )

Suscríbete para descargar
[Deprecated] Leader Traits: Synthetic Leader Traits for Machine Units

Descripción
DEPRECATED: Paradox has applied this change in 3.6 "Orion" alongside overall changes to ascension paths - if you have that version or higher, do not use this mod. It remains listed for players who choose to play the 3.4 "Cepheus" versions of Stellaris.

Overview
Does what Leader Traits: All Eligible Species Traits does for species-based leader traits, but for Machine Units - they gain the Synthetic leader traits. In order to qualify, the Machine Unit leader(s) must belong to a Machine Intelligence with the Synthetic Age ascension perk, to a non-gestalt empire with the Synthetic Personality Matrix technology, or an Ancient Machine Intelligence.

Requested by Marrow.

Changes
Adds new effects, events, and on_action hooks to ensure Machine Unit leaders gain the same special traits as Synthetic leaders.

Compatibility
All the mod's logic is implemented in standalone events and effects which should not conflict with other mods. Does not require Leader Traits: All Eligible Species Traits.

Built for Stellaris version 3.4 "Cepheus." Not compatible with achievements.

Recommended Companion Mods
Like leaders? Try a couple of my other leader-related mods that work with this one.
When to Install
This mod can be safely added or removed from your savegame after the game has started. It is implemented through custom events and effects without adding gameplay objects. If you remove it, your game will work normally.

Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]
9 comentarios
corsairmarks  [autor] 24 MAR 2022 a las 10:15 
I thought I had updated the description - I'll check when I'm at home for the evening.
Optera 24 MAR 2022 a las 9:55 
@corsairmarks Thanks, makes sense to include it there.
I would suggest updating the description to reflect fully assimilating robots into a machine hive mind is also possible with it.
corsairmarks  [autor] 22 MAR 2022 a las 18:52 
@Optera I ended up adding that feature to a different mod, where it seemed more thematically appropriate:

Deassimilate Machines https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2553812372
corsairmarks  [autor] 15 MAR 2022 a las 22:54 
@Optera, I believe I could make a workaround to grant robot points as well when those technologies are researched. I'm taking a brief hiatus from modding, but I've added this to my idea list for when I'm back in the swing of things.
Optera 15 MAR 2022 a las 22:43 
Thanks, this fixes one of my grievance with machine empires.
The other would be how normal empires robots don't seem to get trait points from machine trait techs. Is there a mod to fix that too?
Marrow 31 OCT 2021 a las 23:20 
Dang you work fast
corsairmarks  [autor] 31 OCT 2021 a las 22:09 
Updated
corsairmarks  [autor] 31 OCT 2021 a las 21:28 
Oh I can add that - I thought you were looking for them to always apply.
Marrow 31 OCT 2021 a las 21:23 
Neat! I took a quick look at the code and there doesn't seem to be anything in there about locking the traits behind the synthetic age ascension perk, which is really more what I meant...

It'd be cool to see AI assistants for machine empires too, but I totally get if that makes absolutely no sense.

Either way, good work.