Arma 3
42 valoraciones
Haralds AI Recruitment
   
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Data Type: Mod
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Actualizado el
125.985 KB
20 OCT 2021 a las 13:11
14 OCT 2024 a las 12:47
11 notas sobre cambios ( ver )

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Haralds AI Recruitment

Descripción
Haralds Ai Recruitment
The aim is to be able to simply recruit Ai Units in the Base.
-respawn with timer
-recruit or disband units/groups
-easy to use module setup
-worked with all mods
-custom loadouts

-Works in multiplayer, but with restrictions.-
-If a unit is already being recruited by another player, that unit will no longer be available to other players.
-If a recruited unit respawns, the other player will receive a script error message, this is a visual issue.
Note: It's a locality problem with addAction , I had found a way to fix it, but that way the respawn position was overwritten each time it respawned. I can't find a solution for it.

1. Load this mod
2.Place some AI Units in your Base or any position of your choice
3.Place the Module and sync it with your placed Units
4.Select respawn time and the radius of the action
5.Run the Scenario
6. Go to your Unit, if you are in the selected radius perform the recruit with your middle Mouse Button.
7.You can Disband your recruited Units, if so they respawn, like they died.
37 comentarios
Harald_Bluthaar17  [autor] hace 12 horas 
I have done a quick test, Unit spawns at the origin position. I can't image that is it a conflict. Try to unsubscribe, delete the files if some left, and subsribe again.
vbnshi 2 OCT a las 12:56 
Soldiers only respawn at the 0 coordinate after death, is this a conflict between mods?
Rowdied 19 AGO a las 12:34 
Are you able to limit the amount of a.i. a player can recruit?
Also limit which a.i. can be recruited by specific players?
Love this recruitment
tommi.1978 21 ABR a las 10:53 
By the way if you still are doing updates sometime, a box for running code on (re)spawned units would be useful imo. But thank you for the advice!
tommi.1978 21 ABR a las 10:43 
Works with mods now also . Might have been corrupted earlier.
tommi.1978 21 ABR a las 10:16 
Yes it is working now. when i am also testing without any mods. Must try again with the earlier modset also. Might be a conflict.
Harald_Bluthaar17  [autor] 21 ABR a las 6:01 
I just tested it quickly, everything still works for me. Are you sure that you have the current version? Try to subscribe to the mod again.
tommi.1978 21 ABR a las 0:01 
Hi! I sync units to the module, but now they disappear when i start the game. Earlier this mod worked fine.
Gas Tester for The Cousin 1 NOV 2024 a las 12:25 
best recruitment mod
Harald_Bluthaar17  [autor] 14 OCT 2024 a las 12:50 
The mod is at least fixed in SP! I found an issue in the respawn mechanic and fixed it. I'll be doing some MP testing with John from our amazing community over the next few days.
Greetings Harald.