Arma 3
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Haralds AI Recruitment
   
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Data Type: Mod
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20 okt 2021 om 13:11
14 okt 2024 om 12:47
11 wijzigingsnotities (weergeven)

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Haralds AI Recruitment

Omschrijving
Haralds Ai Recruitment
The aim is to be able to simply recruit Ai Units in the Base.
-respawn with timer
-recruit or disband units/groups
-easy to use module setup
-worked with all mods
-custom loadouts

-Works in multiplayer, but with restrictions.-
-If a unit is already being recruited by another player, that unit will no longer be available to other players.
-If a recruited unit respawns, the other player will receive a script error message, this is a visual issue.
Note: It's a locality problem with addAction , I had found a way to fix it, but that way the respawn position was overwritten each time it respawned. I can't find a solution for it.

1. Load this mod
2.Place some AI Units in your Base or any position of your choice
3.Place the Module and sync it with your placed Units
4.Select respawn time and the radius of the action
5.Run the Scenario
6. Go to your Unit, if you are in the selected radius perform the recruit with your middle Mouse Button.
7.You can Disband your recruited Units, if so they respawn, like they died.
37 opmerkingen
Harald_Bluthaar17  [auteur] 12 uur geleden 
I have done a quick test, Unit spawns at the origin position. I can't image that is it a conflict. Try to unsubscribe, delete the files if some left, and subsribe again.
vbnshi 2 okt om 12:56 
Soldiers only respawn at the 0 coordinate after death, is this a conflict between mods?
Rowdied 19 aug om 12:34 
Are you able to limit the amount of a.i. a player can recruit?
Also limit which a.i. can be recruited by specific players?
Love this recruitment
tommi.1978 21 apr om 10:53 
By the way if you still are doing updates sometime, a box for running code on (re)spawned units would be useful imo. But thank you for the advice!
tommi.1978 21 apr om 10:43 
Works with mods now also . Might have been corrupted earlier.
tommi.1978 21 apr om 10:16 
Yes it is working now. when i am also testing without any mods. Must try again with the earlier modset also. Might be a conflict.
Harald_Bluthaar17  [auteur] 21 apr om 6:01 
I just tested it quickly, everything still works for me. Are you sure that you have the current version? Try to subscribe to the mod again.
tommi.1978 21 apr om 0:01 
Hi! I sync units to the module, but now they disappear when i start the game. Earlier this mod worked fine.
Gas Tester for The Cousin 1 nov 2024 om 12:25 
best recruitment mod
Harald_Bluthaar17  [auteur] 14 okt 2024 om 12:50 
The mod is at least fixed in SP! I found an issue in the respawn mechanic and fixed it. I'll be doing some MP testing with John from our amazing community over the next few days.
Greetings Harald.