Stellaris
115 oy
Machine Shipset Add-on: Shattered Ring and Habitat Appearance
   
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2.350 MB
15 Eki 2021 @ 18:15
21 Nis 2023 @ 20:02
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Machine Shipset Add-on: Shattered Ring and Habitat Appearance

corsairmarks tarafından 2 koleksiyonda
Corsair's Stellaris Mods
57 öğe
Add-ons for Machine Shipset
7 öğe
Açıklama
Overview
The Machine Shipset mod is missing three entity definitions for it to properly apply its textures to permanently ruined ringworld sections. It already has the correct graphics meshes, however the entity associations for the game to find them are missing. This mod adds the three missing entities so that permanently ruined ringworld sections will can match the machine_01 graphical culture - which includes sections destroyed by The Interloper with Origin: Shattered Ring. In line with this mod's other prerequisite Ringworld Graphical Enhancements, habitable Machine ringworld sections feature clouds and use the Gaia planet textures (instead of continental).

This mod also features enhancements to the Machine Shipset habitats. The tier 1 and 2 habitats have both been adjusted - T1 is color-matched to your empire flag, and T2 keeps its interior terrain after being upgraded. The T3 habitats, which are mini-ringworlds, display their terrain and feature clouds.

Note: as of Stellaris version 3.7 "Canis Minor" changes to shaders mean that Machine ringworlds and T3 habitats no longer have animated clouds.

Changes
This mod contains has four, very short new graphics entities. It also replaces fire entries from the Machine Shipset to adjust the graphics definitions to apply the above effects. All of these changes will only apply to empires with a graphical culture (shipset) of machine_01.

Compatibility
Should work with practically everything that also works with Machine Shipset.

Built for Stellaris version 3.7 "Canis Minor" and backwards-compatible with versions 3.6 "Orion," 3.5 "Fornax," 3.4 "Cepheus," 3.3 "Libra," 3.2 "Herbert," 3.1 "Lem," and 3.0 "♥♥♥♥." Not compatible with achievements, but neither are the dependencies.

Required Dependency Mods
Recommended Companion Mods
Known Issues
In order to adjust the graphics for the Machine Shipset habitats, it was necessary to overwrite their entity definitions (text files which tell the game how to attach models and textures, and how to shade them). Overriding a graphics entity causes an error log - expect five entries similar to these:
[04:32:01][graphics/pdx_entity.cpp:2546]: Duplicate of machine_01_habitat_core_entity added to entity system [04:32:01][graphics/pdx_entity.cpp:2546]: Duplicate of machine_01_habitat_phase_01_entity added to entity system [04:32:01][graphics/pdx_entity.cpp:2546]: Duplicate of machine_01_habitat_phase_02_entity added to entity system [04:32:01][graphics/pdx_entity.cpp:2546]: Duplicate of machine_01_habitat_phase_03_entity added to entity system [04:32:01][graphics/pdx_entity.cpp:2546]: Duplicate of machine_01_habitat_phase_03_section_entity added to entity system
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
7 Yorum
Gearheart 28 Tem 2024 @ 14:51 
For some reason while using this mod the shattered ringworld casues a ctd. removing fixes the issue. Are there any known compatibility issues with this or is this a issue with this mod? Using with Giga and the Giga version of this mod
paulo 31 Oca 2024 @ 5:05 
The mini-rignworlds (habitatrs tier 3) don't should feature some sort of light source for when they are build too far from the star in the system where they are build?
corsairmarks  [yaratıcı] 2 Kas 2021 @ 18:53 
@Railgunner2160 I ended up splitting Gigastructures compatibility into 2 standalone mods.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2644466861 (standard size)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2644469566 (all 3 bigger sizes)
corsairmarks  [yaratıcı] 20 Eki 2021 @ 10:44 
Update: I believe I can solve this by defining machine-specific entities for the ones that Gigas uses. I'll upload it as a separate compat patch, but link it from here.
corsairmarks  [yaratıcı] 20 Eki 2021 @ 6:20 
@Railgunner2160 I looked into this. Gigastructures overrides the built-in Ring World sections (including the ruined and restored sections) in order to implement new features, It appears that Gigas explicitly only supports the 10 built-in graphical cultures for Ringworlds or otherwise defaults to the Mammalian appearance.

I'll see if I can find a non-intrusive solution, otherwise I'll talk with the Gigas team and see if I can convince them to make a change.
Railgunner2160 20 Eki 2021 @ 4:00 
Just to clarify I placed this mod last at the bottom of my load order so it should've overwritten everything.
Railgunner2160 20 Eki 2021 @ 1:30 
Minor bug when used with Gigastructural Engineering, the 2 ruined but not shattered ring section revert to being the old stock versions instead of the Machine Ships versions....