Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Going to your main game files and under "FX", you'll find a file called pdxmesh.Copy it and paste it to the ringworld graphical improvement files - replacing the old mesh in the mod. Then open the file you copied to the mod and add the following lines to it:
Effect PdxMeshCloudsAnimateUV #//custom shader added by corsairmarks - I just want ringworld clouds to animate!
{
VertexShader = "VertexPdxMeshStandard"
PixelShader = "PixelPdxMeshShip"
BlendState = "BlendStateAlphaBlend";
Defines = {
"IS_PLANET"
"IS_CLOUDS"
"ANIMATE_UV"
"NO_ALPHA_MULTIPLIED_EMISSIVE"
}
}
Then save it, and you're in business.
If you combine this mod with the Machine Shipset submod - you can get clouds and empire colors, but the clouds can't be animated anymore. That appears to be an underlying change in Stellaris - I spent hours experimenting.
@Frai7ty Please don't reuse my mod code. Instead, put this mod as a dependency in Steam so your users will be prompted to download it. And/or put it in a collection with your mod.