Kenshi
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Scraphouse Fixes (Dagnabbit Quin)
   
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7.10.2021 klo 19.25
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Scraphouse Fixes (Dagnabbit Quin)

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>> REQUIRES Kenshi Version 1.0.55 until they finally push Experimental to Main branch, sorry <<

Hopefully the last, real, final, permanent fix to Quin's disappearing act we'll ever need. Fixes a crapload of weird inconsistencies in the Scraphouse including its town, squad, and AI packages. sighlol

In short: while the town marker was one thing, which other mods have found and fixed - there turned out to be lots more settings that were likely causing problems.

(For an existing game, you must import your save after activating this mod! If you start a new game after activating, that's fine, no import needed.)

Complete list of technical details are in the pinned Discussion, to not clutter up the front page here. Found a lot more weird crap about the Scraphouse than I was expecting. Hopefully this should - finally - keep Quin from vanishing and turning Dack into Mute Fake Shopkeeper Bot.
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1
13.10.2021 klo 17.21
TÄRKEÄ: Technical Details and Fixes Attempted
spacefiddle
5 kommenttia
moonracer 24.5.2023 klo 16.55 
Would it be okay to merge this fix into an overhaul if I give credit and a link back to this mod?
Zelo 5.5.2022 klo 1.38 
Just tried this on 05/05/2022 and it still works. Thanks! I was so annoyed lol I had imported four times already >_<
Cavanoskus 13.11.2021 klo 15.48 
Oh wow nice. Whereabouts should this go in load order? And relatedly, any idea how this interacts with Living World (which needs to be at the bottom)?
spacefiddle  [tekijä] 11.10.2021 klo 13.54 
Right sorry forgot to add to the desc - needs 1.0.55
Nimäs 11.10.2021 klo 9.31 
I can not start the game with the mod:
missing dependet mods above:pacefiddleЛ
missing referende mods:p