Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan











Some grids I see that they are created on purpose so that if they do not fall perfectly on the voxel, then the design allows you to hide the features of the relief in several blocks. Something like elongated stairs and the entrance is higher.
Vanilla pirates that I've met appear relatively normally. But I don't see them often. Usually 3rd party MES mods have a higher spawn rate.
The Antenna prefab will probably always be problematic. It's a very high station. For me, she spawned exactly in the middle in the voxel.
I also noticed that in mods where a group of objects spawns, the grid spawn height is slightly different. Some are higher, some are lower. Perhaps there is an error in the calculations as Viper wrote.