Space Engineers

Space Engineers

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MES Lost Colony Encounters + Frostbite
   
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Type: Mod
Mod category: NPC
Tunnisteet: NoScripts
Tiedostokoko
Julkaistu
Päivitetty
46.987 MB
2.10.2021 klo 7.20
5.11.2022 klo 15.09
4 muutosilmoitusta ( näytä )

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MES Lost Colony Encounters + Frostbite

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Buildings and bunkers from Lost Colony scenario will spawn on grass type terrain in planets that has grass.
Rusted buildings from Lost Colony scenario will spawn on sand.
Buildings from Frostbite scenario will spawn in Snow terrain (but not on Ice).

Mod requires Modular Encounter Systems to work.
60 kommenttia
Stormy 13.3. klo 17.39 
Are there commands to spawn these in?
r4v1n6 8.2. klo 17.00 
Seems to work quite well... on EarthLike anyway. With one of the mods that adds really dense forests and water. So far only Deep Cave has spawned in water, which isn't an issue as it fits it's looks, Crew Enabled also works well with it...
Aftrshock98 6.1. klo 14.43 
does this mod still work? I'm not seeing them anywhere
꧁༺ Some ༻꧂ 12.9.2024 klo 1.32 
@Null This is possible using the caves mod? but voxel changes will affect the server/client and cause slowdown
Null 21.8.2024 klo 13.00 
I had the Vaughn Brothers (Fe, Ni, Co)prefab spawn with all of the lower area buried under sand. Any way you can remove voxels spawning inside these grids?
Dragon Fire 813 25.5.2024 klo 21.40 
Been having some save issues today do to me apparently unchecking autosave at some point when messing with settings. Lost 3 sessions where I drove to and completely salvaged a location then lost all the salvaged parts cause my trailer clipped a tree and self-destructed.
Dragon Fire 813 25.5.2024 klo 21.34 
Can you post the MES spawn command for these structures (if it's just a single command that is)?
HiiPower 1.3.2023 klo 4.59 
All the quests that say you can find the gps coordinates here, on notes found in lockers are blank
Dalten 26.1.2023 klo 6.17 
Good morning, thanks for keeping this mod updated. Does each spawngroup come equipped with at least some form of defense (interior turrets, etc.)? if not, would you please list the undefended spawngroups so we can adjust our configs accordingly? Thanks so much.
Ugga 14.1.2023 klo 7.05 
How to adjust the spawn height, I unfortunately do not know.
Some grids I see that they are created on purpose so that if they do not fall perfectly on the voxel, then the design allows you to hide the features of the relief in several blocks. Something like elongated stairs and the entrance is higher.

Vanilla pirates that I've met appear relatively normally. But I don't see them often. Usually 3rd party MES mods have a higher spawn rate.
The Antenna prefab will probably always be problematic. It's a very high station. For me, she spawned exactly in the middle in the voxel.

I also noticed that in mods where a group of objects spawns, the grid spawn height is slightly different. Some are higher, some are lower. Perhaps there is an error in the calculations as Viper wrote.