Garry's Mod
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Physics for Effects
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Scenic
Tamaño
Publicado el
Actualizado el
6.405 KB
30 SEP 2021 a las 1:36 a. m.
26 OCT 2021 a las 12:37 a. m.
4 notas sobre cambios ( ver )

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Physics for Effects

Descripción

About
A simple tool for adding the physics to effect props. Do you know the pain when you see a nice prop in the spawn menu, you spawn it and you see the ominous effect ring? Fear no more! With this tool you can make any prop_effect a prop_physics, then weld it, build with it, duplicate it!

No, I will not create a "Effect to Ragdoll" tool. Reason is simple: Lua does not provide an interface for creating multiple convex colliders for bones in ragdolls.

How to use
By default every small effect you spawn automatically becomes a physicized effect (basically a prop_physics). You can disable the auto-physicize by going into the Spawn menu (press Q), on the top bar find "Effect spawning" and toggle the "Physicize effects on spawn". If you want to automatically physicize big effects uncheck the "Don't physicize big props".
Sometimes the boundaries are not obvious, for that you can preview them by clicking "Draw physics bounds".

You can physicize / dephysicize the effect by clicking "C" and hovering over it in game, then clicking "Physicize (add physics)" (on effects) or "Dephysicize (remove physics)" (on physics effects). Physics effects are just like props, you can ignite them, disable collisions on them etc.

Please check out my last addon: Advanced Duplicator Sharing system
Discusiones populares Ver todo (7)
57
28 FEB a las 1:23 p. m.
Answering all of your questions
goblin
2
5 SEP 2024 a las 10:49 a. m.
Mod is broken
davy4k
0
27 MAR a las 6:48 a. m.
What About SFM Character Ragdolls?
Nephalem Vanguard #SV_PureIsBad
504 comentarios
E̶E̸e̴e̷e̵e̷E̴ 28 SEP a las 6:28 a. m. 
the effect spawning doesnt show up on the top bar
vitin 19 SEP a las 6:32 a. m. 
I don't like the blue lines it appears when i turn it into a prop, is there a way to fix it or...?
Lil Jort's Baby cousin 23 JUL a las 6:42 a. m. 
uhhhhhhhhhhhh this dont work with CSM, can it? and if so, how? (please help)
BlazingFenix 20 JUL a las 9:12 p. m. 
this fixes all of my problems :steamthumbsup: :steamthumbsup:
TheLapisFreak 9 JUL a las 6:09 p. m. 
Would there be a way to add a physics bounds to an effect? I thought this mod would help me make some snow terrain effects from a mod have collisions but when they are physicized they still have no collisions, can't be interacted with in any way outside of undoing them (can't even click on them with the context menu), and they have no visible physics bounds :[
davisalexandra018 15 JUN a las 10:59 a. m. 
its great!- uh oh the freight elevator wont let me in now :<
Thatcher Davis (spooky edition) 10 MAY a las 3:36 p. m. 
FINALLLLYYYYYY
onepoint17 10 MAY a las 7:20 a. m. 
how do I remove the blue mash from the Physicized effects?
An ant 26 ABR a las 10:43 a. m. 
when i physize it I cant grab it with the physics gun and cant select it with the tool weapon
maybbaby2003 24 ABR a las 6:04 a. m. 
ARE YOU SERIOUS WHERE HAVE YOU BEEN ALL MY LIFE