Darkest Dungeon®
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Monster Variety Project 1.5
   
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General: Monsters
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366.853 MB
17 септ. 2021 в 8:51
17 септ. 2021 в 9:12
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Monster Variety Project 1.5

Описание
This was an in-development build when I quit modding about a year ago. This will be provided as is and won't be maintained.
I've used this build personally though and should be stable.


This mod fully replaces the previous Monster Variety and should not be combined.

After having more and more people asking me for the dev build of mvp 2.0 I decided to release it publically as 1.5.

This was my attempt at fully reworking legacy mvp and I did get very far but still quite some old stuff remains.

Features
- Full rewrite of prefixes. They now behave like proper variants which means it's way more lighter for the game than legacy
- 70 unique and fully reworked prefixes (and more consistent this time)
- Minimum 4 prefixes for each vanilla monster (Except for Skeleton Captain and Skeleton Banner Bearer)
- Most variants are coloured this time
- 2.6 Million monster formations for that nearly unlimited variety ;) (Uses same system as Mash Variety)
- Various QoL and balance changes
- Spell stuff is moved to an addon so you can enjoy the new monsters without having to deal with the spells.
44 коментара
CEO of Hawk Tuah 21 окт. 2024 в 13:58 
mmmm, welp seems like an enemy that was probably a cutoff or wip and then the creator of other mod called Mashup used by accident
CEO of Hawk Tuah 21 окт. 2024 в 13:47 
nvm, in general a disease by the name of sels_alteration, doesn't seem to be registered in the files of this build, if you were to describe what it was I can fix it and possibly upload a patch
CEO of Hawk Tuah 21 окт. 2024 в 13:35 
fleshbeast vermin have an effect called "Sels Testing Quirk" on their grave nibble attack, it's been crashing my gam it should cause a disease called "sels_alteration_rank_4" but it doesn't seem to be registered anywhere
posting here as it should be helpful for people, having a similar issue
twitch.tv/alibi_ 12 юни 2024 в 10:41 
Is there a way to reduce the spawnrate of the "flayed" Collector im facing him in like every dungeon sometimes twice in a row.
Homebrew  [автор] 5 апр. 2024 в 10:10 
Nope. I don't mod anymore
Sidewinder Swindler 3 апр. 2024 в 20:55 
Sooo any plan to have the monster variety 1.5 and Cultist Simulator patch out? Cause the old one can't work now, and i would like to play both
minersdreams 25 септ. 2023 в 17:28 
@Dragonborn i think there is a bug with a trinket in the mod i have fusilers brain that does 2 splash damage (AoE) id seems to only do the damage to the targeted enemy
Frostreaver 14 апр. 2023 в 7:54 
One small issue Ive come across in this while applying skins to it. The dungeon files call for a sels_skeleton_common around 952 times each level. Issue is, no such monster exists within the files. So none of those lines are going to spawn.
Homebrew  [автор] 3 ян. 2023 в 13:24 
Should be pretty up to date
Homebrew  [автор] 3 ян. 2023 в 13:24