Arma 3
124 ratings
The Carver Findings
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File Size
Posted
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6.122 GB
10 Sep, 2021 @ 3:51pm
5 Dec, 2024 @ 7:28pm
41 Change Notes ( view )

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The Carver Findings

Description




Introduction

The Carver Findings is a Insurrectionist Expansion mod which utilises Operation Trebuchet and A2D: Fireteam Zulu, to re-organise existing OPFOR and INDEP forces and expand the Halo universe one insurgency at a time.



Datapad
With an expansive selection of Insurrectionists, The Carver Findings does it's best to bring the gritty reality of a splintered galaxy, writh with politics and corruption to your Arma experience. Whether you sympathise with their actions or are disgusted by them, you cannot deny the volume of factions awaiting discovery. Famous rebellions such as Friedens and Koslovic who fought during the Interplanetary Wars, or the Secessionist Union, the precursor to the URF. A delve into Post-Covenant War factions such as the Sedran Guard or the Gao Marine Fighters make their way into your gameplay.



Contributed Material
  • Thank you to Burgess for allowing the use of OPCAN 1.0, 2.0 and 3.0 Assets.
  • Thank you to Highlvlpilot for gifting The Carver Findings the use the M739 SAW LMG, Hazop, Gungnir, and Scout Helmet.
  • Thank you to The Strike Wyvern for taking the promotional images for the Mod itself.
  • Thank you to Vespade for helping me over the course of this mods launch with technical issues, allowing the use of the SRS99E and the integration of Specialised Ordnance.
  • Thank you to Haveatya for allowing the use of the M57 Pilum.
  • Thank you to Kal Blackwing for creating a video used in the promotion of this mod.
  • Thank you to Moskoni for creating a video used in the promotion of this mod.
  • Thank you to Frosty and Lantern for providing re-vamped RVMats and Textures for the AN/PRC Radios.
  • Thank you to Demonic for gifting DMNS Optre Assets complete collection for use within TCF.
  • Thank you to Noork117 for providing the Harvest Colonial Militia Compositions for use.
  • Thank you to CCS for allowing usage of the manta drone.
  • Thank you to Frosty for making The Carver Findings Ace Arsenal Extended compatible.
  • Thank you to Stirling Rank and TacoTuesday for providing the Falcon model.



    Vidphone Terminal
    If you find any bugs that are terrorising your immersion? Feel free to the Halo Community Modding Discord[discord.gg] and report it to us! You can get in contact with the developers and give us your issues and even suggestions to create a better environment for you and your unit. We listen to your thoughts as they are the basis of this mods roots.



57 Comments
CW2 P. Larkins 16 Dec, 2024 @ 9:31am 
Hello!

Wanted to report a bug to you. The URA AA trooper seems to be.. missing any weapons. They only have the anti air launcher. I believe this to be in error as this is not present in other TCF AA units such as in the Frieden faction.

Class name: TCF_URA_Rifleman_AA

I believe issue is present in all of the URA's AA units, so woodland, winter, etc.
JokingSteak 1 Dec, 2024 @ 8:34pm 
@Darknight Yeah, they would be fine, if they didn't appear on half of the base optre units. I just wish it didn't apply to those guys at all, factions that use them like seccessionist union is fine, just not 5 out of every 10 base optre dudes. But I've been just using this mod without the FTZ dependency and its been okish.
Darknightx33x  [author] 1 Dec, 2024 @ 5:43pm 
@JokingSteak There is nothing you can do on your end. Altering its randomization is a config change. If you tried to alter it/delete the PBO, it would cause issues on MP servers. The only way is if you made a small mod that edits it randomization chance(and everyone on server has it as well).

Personally, I enjoy the masks and gasmask, and I don't find them immersion breaking. I might change the randomization a bit, but not remove them. When looking into this, it also turns out in lore they use typical gas masks.
JokingSteak 26 Nov, 2024 @ 10:54am 
@Darknightx33x Do you know if there is a way to not have the FTZ masks and gasmasks, etc. appear on the base Optre units? I don't mind using FTZ with the equipment spawing on your TCF units, but it kind of breaks immersion to have almost every base optre soldier spawn with joker masks and what not. Is there like a pbo I can delete or something? Real nitpicky, I know, but it's just a bit of a pet peeve of mine with that mod. Anyways, awesome work!
Dredd 7 Oct, 2024 @ 7:16am 
TCF Removes new OPTRE scoped assets on some rifles like the new ESO and ESO Rised scopes off of multiple rifle platforms, thought y'all should know :)
Darknightx33x  [author] 14 May, 2024 @ 5:50pm 
@Nobody. Do not do that. TCF requires FTZ. It uses some of the gear to make some units. If you load TCF without FTZ, you will get error messages saying it could not find specific FTZ gear that is used in TCF. Those error message actually mean something isn't working and content may not work as intended or not work/appear at all. You will also not be able to use these units and they will not appear in editor, and give further errors. If you load a mission with these units in them, it can cause the game to freeze.
Nobody 28 Mar, 2024 @ 10:11pm 
Trying to build a modpack and I noticed that FTZ is a dependency, but I can launch fine without it and I even spawned in a couple TCF units and they seemed to have all their equipment. What does TCF actually rely on FTZ for?
A Bunny 17 Mar, 2024 @ 4:53pm 
Okay, thank you for the update! I'll give it a shot and let you know if it doesn't work. Probably will be fine.
Darknightx33x  [author] 17 Mar, 2024 @ 9:55am 
@A Bunny
The ACE dependency was a precaution when several mods were merged into TCF to guarantee everything worked. We have not had the time to truly see if it is truly needed. It looks like most/all of it will work without ACE, but I can't 100% guarantee it at this time.
Lufian 17 Mar, 2024 @ 8:55am 
Seems the keys need updating, getting signature mismatch no matter how many times I replace the old key