Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wanted to report a bug to you. The URA AA trooper seems to be.. missing any weapons. They only have the anti air launcher. I believe this to be in error as this is not present in other TCF AA units such as in the Frieden faction.
Class name: TCF_URA_Rifleman_AA
I believe issue is present in all of the URA's AA units, so woodland, winter, etc.
Personally, I enjoy the masks and gasmask, and I don't find them immersion breaking. I might change the randomization a bit, but not remove them. When looking into this, it also turns out in lore they use typical gas masks.
The ACE dependency was a precaution when several mods were merged into TCF to guarantee everything worked. We have not had the time to truly see if it is truly needed. It looks like most/all of it will work without ACE, but I can't 100% guarantee it at this time.