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this will increase compatibility, and allow users to keep using your mod and ideas without compatibility issues with profession changes.
Also im noticed the trait for this occupation in the video is a cat icon, but in game it still crowbar icon of burglar occupation, is it another mod?
But that makes no sense I know, it's just that I don't know what you used to make the stealth mode work, maybe there is a clue in that? Just top of my mind. If you have like a specific thing coming to mind, I might try targeting some specific/related mods to what uses the actual new mechanics. I don't think it's the vision cone either, since it simply works (and I run no mods altering that),
Thanks for the info! The easiest way to check would be to create a new save with only the Thief Expansion mod enabled and see if the stealth feature works. If there are issues even then, it means something is wrong with this mod. Otherwise, it's most likely a conflict with another mod.
The UI seemed right etc, in appearance it all worked, but the zombies just spotted me.
Could be a mod, could be a conflict with the B42 bugs, I wish I could tell you more, because I liked the idea of trying a run with this stealth gimmick, but I've got to cancel my modlist for it, and starting up my game does take quite a bit of time so I'm not raring to manually go by each mod to see what I can and can't keep in the loading list. Just wanted to let you know that somehow stealth isn't neccesarily enforced like it's supposed too. Otherwise you allways have great mods so I'm not blaming you for it. Just a little bummed out back then. I'll try in the future on a stable version though.