Sid Meier's Civilization VI

Sid Meier's Civilization VI

3,322 ratings
Golden Age-Infinity Pinnacle
56
39
11
14
12
22
29
13
12
11
5
19
17
15
15
9
6
5
4
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
775.074 KB
22 Aug, 2021 @ 4:03pm
13 May @ 3:22am
55 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Golden Age-Infinity Pinnacle

In 2 collections by Gold
Play with 'GoldenAge - Brave New World'
26 items
Goldenage-Brave New World + Natural & World Wonders Expansion
34 items
Description

GoldenAge - Infinity Pinnacle
Top rated and the most comprehensive gameplay mod in Civilization VI! Adds multiple new game modes, overhauls, and fixes most irrationalities in Vanilla. Makes Civilization VI great again!
Introduction
In Vanilla, city with large population is meaningless. Crazy expansion of new cities (Wide play) with very few citizens is believed as the best strategy to win deity difficulty. The most important goal of this mod is to let you pay your attention back to the development of city population by encouraging Tall play. Now you will find that ‘population is everything’.
GoldenAge also emphasizes the fun of urban planning. You will get super huge bonus when you place the same type of elements together. For example, same districts from different cities (make a triangle or rhombus) will give you huge district adjacency bonus. You will also receive huge production bonus when you put mines or lumber mills together. I am pretty sure that you will love the new urban planning system.
The last aim of GoldenAge is to make the game more interesting. This is accomplished by breaking the traditional way of gameplay. A lot of new mechanics and rules have been added. Moreover, all civilizations and leaders have been reworked to highlight the characteristics of each civilization.
Overall, this mod acts like an official expansion patch (Rise & Fall and Gathering Storm) but definitely more than that. You will have a whole new game experience playing with this mod! Let’s build a great empire with GoldenAge - Infinity Pinnacle and have One More Turn!!
New Features (Game Modes)
a) Regional and Cultural traits : These new traits give all civilizations the ability of culture bomb! You will experience a more intense territorial dispute. Welcome to the culture bomb world!
b) Historical era : Civilizations now have their own golden age and dark age according to their real history. This is amazing because every civilization has a unique rhythm of development. You can stay longer in your specific golden age by carefully planning your tech and civic development!

c) Environmental conservation: The appeal system has been overhauled. Now appeal is so important as it affects district housing and amenity.
d) World War: Simulates the most brutal war in human history.

e) Total War: No denouncement under this mode, denounce means declare a war!
f) Military Service and Retirement: All military units can do "Retirement" at a City Center and to keep on making contribution to the country as citizens.
g) Gift of Friendship: Makes alliance more valuable.
h) Magnificent Architecture: Adds new victory type: Wonder Victory.
i) City Policies: Expands geographical locations and strategic advantages of each city.
This is just the tip of the iceberg…
I have implemented a full list of modifications to the in-game Civilopedia.

Please read through the Civilopedia-GoldenAge Tag before your first game.
Compatibility
Fully compatible with the latest game version!! (1.0.12.9)
RISE & FALL and GATHERING STORM Expansions are required!
Other DLCs are not required. But I would highly recommend you playing this mod under full DLCs environment to achieve the best game experience.

GoldAge has been divided into multiple components (modularization) using the advanced game setting and game mode function. Thus, GoldenAge is compatible with all mods in the Workshop community, but only when you disable the corresponding components conflicting with the mods you are using. I would recommend you check “Database.log” and “Modding.log” at …\My Games\Sid Meier's Civilization VI\Logs and search “error” to make sure you are clear.
This mod collection is highly recommended:The mod has been tested before being uploaded. In case of problems, please make sure these problems do not come from other mods before reporting. Bug report and suggestions for improvement are welcome.
Credits
GoldenAge has been developed for two years with more than 230 versions. I am trying to consider all possible factors to make the game more interesting. I believe complete overhaul and reformation are necessary to reach the final goal. That’s why I put so many small pieces of changes together.
Acknowledgement
GoldenAge is such a comprehensive mod that inevitably contains some overlapped contents with other mods in the workshop. Indeed, some of my ideas are from the community. Special thanks to JNR, Zegangani, p0kiehl, Deliverator23, Sailor Cat, SeelingCat, Sukritact, AOM, and _Zee, authors with fantastic ideas.
Chat
Join for more discussions at Discord Server for GoldenAge[discord.gg]!

Modding is not profitable. Your thumbs up Rate and Favorite means everything to me!
Popular Discussions View All (14)
29
8 May, 2024 @ 6:17am
Bug Report
FyuriusRyage
4
28 Apr, 2024 @ 4:30pm
Weird symbols
Mort
3
5 Oct, 2023 @ 6:10am
A couple of questions!!
asapas
485 Comments
Vidyflan 29 Sep @ 3:09am 
终于找到原因了,是“GoldenAge_Rise_Fall.sql”这个文件里的TraitModifiers写错了,中国和法国的debuff写成了文艺复兴
Vidyflan 29 Sep @ 1:06am 
在多次实验只打开黄金时代用默认设置进行游戏的前提下,辉煌和至暗时代的加成还是错误的
Manowar 22 Sep @ 12:41pm 
cant play this mode on linux. any idea how to fix this issue?
Vidyflan 6 Sep @ 6:57am 
辉煌至暗时代加成错误,比如玩中国,在中世纪是辉煌,到了文艺复兴变成至暗时代了(但加成上显示是工业时代才是至暗,法国也是这样
你的熊猫不说话 25 Aug @ 11:36am 
使用农民矿工这些单位建造资源后会导致单元格变为无主,这是bug还是什么原因?
想吃坤巴来找我 25 Aug @ 1:56am 
最后要攻破城市以后,总要卡顿一段时间,才会触发单位进攻动画,配置也没有问题呀?
无人自测 30 May @ 11:17am 
后期卡的要死
laisa.santos 15 Jan @ 1:59pm 
tradução por favor rr
firstwill 9 Dec, 2024 @ 4:08am 
超大地图后期,占领一座城市,卡顿的时间够我去洗个澡的。13900K,4080,从来没想过这个配置带不动文明6……
Maiksy 28 Nov, 2024 @ 4:23am 
Is there anything that can be done about every single rival AI civ all collectively choosing to hate you because they all dogpile on the weakest possible government besides chiefdom: Autocracy and staying on said government for the rest of the game because you get -8-12 negative diplo penalty with all civs for daring to optimize your choice instead of following in their stupidity?