RimWorld

RimWorld

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[FSF] Meditation Freedom (No Backstory Change)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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18. Aug. 2021 um 14:48
12. Apr. 2024 um 2:06
11 Änderungshinweise (anzeigen)
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[FSF] Meditation Freedom (No Backstory Change)

Beschreibung
Announcement

This version of Meditation Freedom is discontinued. You can find the new version here.

Description

In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds. Making meditation areas is encouraged by giving focus bonuses but its severely limited by the meditation type and its items.

This mod does the following.
- Adds a free placeable Meditation Focus object that gives 40% psyfocus meditation (the maximum achievable in game). It's small and can be placed anywhere. Since it has a higher psyfocus than other objects it will draw everyone's attention.
- Nature shrines can be built without a nature based psycaster.
- Nature shrines and the Anima Tree no longer get a debuff from nearby artificial items/buildings.
- The Anima Tree gives the maximum 40% psyfocus immediately and doesn't allow linking objects.
- The Anima Tree can be grown in growing zones.
- Anima Grass dies after 1200 days instead of 60 days.

This mod is about playing how you want without penalties. The idea of the meditation focus is that you can setup your meditation area however you want and your people will get the full benefit of meditating regardless. Meditate at a lake, a campfire, an altar, or some lone tree in the middle of nowhere. The meditation focus will allow you to do it regardless of what it is or where it is.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Mod Compatibility

This mod should be loaded right near the end of your load order.

Children School Learning
- Enable the mod option "Enable Natural focus for colony children" and it should work.

I've added patches to fix issues in the following mods.

- Vanilla Factions Expanded - Vikings

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Beliebte Diskussionen Alle anzeigen (1)
2
8. Apr. 2022 um 16:00
Anima Tree detecting structures again
JessTheHeathen
31 Kommentare
FrozenSnowFox  [Autor] 7. Mai 2024 um 3:30 
This version of Meditation Freedom is discontinued. You can find the new version here.
FrozenSnowFox  [Autor] 14. Jul. 2023 um 21:13 
@Morcalvin
The normal version of Meditation Freedom does. However this version has that change excluded because it causes issues for some people. Here's the link to the normal version.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2555422930
Morcalvin 14. Jul. 2023 um 21:10 
Does this allow the anima tree psylinking ritual for non-tribals?
FrozenSnowFox  [Autor] 1. Mai 2023 um 22:32 
@BugWolf
Thank you for your kind words. I'm doing better now but still feeling a bit run down. It'll probably be a little while still before I fully pick up but at least the worst is past.
BugWolf 1. Mai 2023 um 22:06 
Hi. How are you doing? This comment is not much about this mod exactly, but to thank you for your work on all your mods, and to wish that your health improves.
FrozenSnowFox  [Autor] 16. Apr. 2023 um 16:55 
@theunkwon1
I'm dying of covid right now so I'm having trouble parsing this. However, none of the patches touch MeditationFocusDef in the no backstory version. I think this might be coming from another mod or a load order issue. Maybe try and see if it occurs without this mod? This is most likely coming from a mod that unlocks meditation types on everyone.
theunkwon1 16. Apr. 2023 um 4:37 
i get a error saying the following, any idea why?

MeditationFocusDef SNS_GeneralMeditation does not have a MeditationFocusExtension, which means it will not have an icon in the Psycasts UI.
Please ask explodoboy to add one
Rainoa 22. Nov. 2022 um 6:37 
=^.^= glad i was helpfull to a mod i love :steamthumbsup:
:machiko::cozytf2mug:
FrozenSnowFox  [Autor] 22. Nov. 2022 um 4:03 
@Rainoa
Looking at it in game this seems like something that I missed or something that was changed at some point. There's apparently a stat just for anima grass that's listed in an entirely different file and its purpose is just to add an annoying artificial building debuff for the grass just like the tree has.

Thanks for noticing this. I wasn't even aware it was a thing and its annoying to think that I've probably missed out on getting 30% more psylinks. I've uploaded a fix for both versions of the mod.
Rainoa 22. Nov. 2022 um 3:19 
something i have noticed was the anima tree dont seem to be effected by buildings anymore but if u click info on it when none around it wont have this "meditation plant growth offset" and if u move the tree closer to home or grow 1 using planting it does, max i have seen is a -30%

greedy little me is wondering if a way to remove that too >:3 hehe
or maybe nerf it to something reasonable around the tree u would wanna leave open for spots to place meditation spots around it + a bit of space for grass to build up.

or do u think this could be a conflict with another mod?

anyways love the mod, have used & loved this & the other one from the day you released them!!