Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I am curious if you would be willing to make a sound barrier version of this two-lane one-way highway
Just a quick query - is the ground network for this road in particular using a different texture/colour/lighting base to the other roads and the vanilla roads?
I ask because if I use Road Options to change global road colours, or use a LUT which has darker roads, the ground network for this highway is consistently a noticeably lighter shade than all other roads.
This means that junctions are strange dark blobs and the whole thing looks a bit odd. It isn't noticeable with vanilla or otherwise 'grey' road LUTs, but anything darker and it really shows up, see these two screenshots:
https://imgur.com/a/9YCGrJQ
You can see in the first picture the elevated network of this road has the right colour, but the ground version is lighter, see also the junction spots on the 2nd pic.
Thought I would mention it as it only seems to affect this road, and the 2-way highway, from your collection.
Thanks!
Will you be publishing the 4 lane highway anytime soon?