Space Engineers

Space Engineers

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HoverRail
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Type: Mod
Mod category: Block, Other
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24.431 MB
2021년 8월 15일 오전 8시 56분
2021년 12월 22일 오전 11시 58분
업데이트 노트 6개 (보기)

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HoverRail

설명
Description:
HoverRail is a selection of new blocks that enable you to create maglev style trains and much much more!. The original mod was created by FeepingCreature and he kindly gave his permission for us to reupload and maintain it.

HoverRail is opensource so if you would like to help out please feel free to get in touch.

Contents:
* Maglev Engine Large/Small
* New Maglev Engine Large/Small
* New Maglev Engine Small 3x1
* 1x Rail
* 3x Rail
* 10x Rail
* 30x Rail
* 10-12 Radius Curve Block
* 10-12 Radius Left Junction
* 10-12 Radius Right Junction
* 1x5 Upwards Slope
* 1x5 Slope Bottom Transfer
* 1x5 Slope Top Transfer

Basic Guide:
* Build two rails with a one block gap
* Build train above it
* Put MagLev engine blocks at the bottom of the train in-line with the rails (Four needed to keep it stable)
* Make sure train has power available. About 1-100kW are required per engine.
* Cautiously drop the train to the track (Good idea to start with block destruction turned off)
* Slowly raise force until stable. Around 1-10M is recommended.

Open Source:
This mod is open source, check out the Github link if you would like to help out

https://github.com/Izion/HoverRail


WIP:
- Example World
- Auto drive script
- Prefabs
- Other goodies :)


Updates:

19 Dec 21
- Fixed bug in height change
- Added rail lock timeout, engines that cannot find a lock will be disabled
- Minor optimizations

07 Nov 21
- Add engine setting: "Horizontal Force". Defaults to on. If horizontal force is off, the engine only exerts force upwards/downwards. - Pull Request FeepingCreature

30 Oct 21
- Lowered construction costs

24 Aug 21
- Two new engine models designed by SioxerNikita
- More code updates

15 Aug 21
- Minor code fix on engines
인기 토론 모두 보기(2)
4
2023년 8월 21일 오전 9시 47분
how do junctions work
Thor
0
2024년 3월 3일 오후 3시 36분
How do you set it up?
Lampglow
댓글 199
catnipfryar 2025년 10월 14일 오전 9시 25분 
cant get the corners to work, they keep disconnecting from the engine, any plans to fix this, so far this is the best rail concept, just wish you could make turns
FeepingCreature  [작성자] 2025년 10월 3일 오후 12시 22분 
Hi! To all who improved on this over the last year, *please* keep in mind that it is open source and you have the right to fork! You do not need to wait for permission! For what it's worth, I forgot to put a license on it so let me do it now: at least my stuff, barring Izion's changes, is CC0.
DrKleiner 2025년 9월 26일 오전 1시 23분 
Is this mod still working?
TGIF-42 2025년 8월 14일 오전 10시 56분 
@Llama Del Rae ... I for one would be VERY interested in your changes. It would be a crying shame if this mod died on the vine. It's practically unusable in its current state.
MqTeggy 2025년 6월 29일 오전 7시 00분 
Would you be able to share your changes somehow? It seems like this mod is no longer maintained, and as you mentioned, the lag is game-breaking.

I'd really love to use the rails.
Llama Del Rae 2025년 4월 17일 오후 6시 33분 
Hey Izion & creators, firstly I LOVE this mod, so thank you for keeping it alive.

I've been struggling with the extreme lag that this mod introduces when you add 20+ monorail engines, and I have reworked some of the code to run in worker threads and reduce the number of runs per tick. I'd love to share this with you for you to integrate into the main code line.

There's also a couple of bugs, possibly introduced by game updates in the way that the code work when storing properties about maglev engines, and for me this is game breaking as you have to reset force levels when copying & pasting / welding from blueprints / reloading the game etc. I've hacked a solution into the code, but I'm considering rewriting the seriliaisation code as it could use a bit of work.

Happy to give you what I've done, please let me know if you're interested in merging this into the main branch :).

For everyone else asking if this mod still works - YES IT DOES
Alexis The Calico Yokai 2025년 2월 20일 오후 5시 48분 
Every time the maglevs move onto the next rail section, it decides to freak out. is there a way to fix this?
Mark F. Smith 2025년 2월 10일 오전 8시 23분 
Does this still work? Thanks in advance regardless.
Varien Gaming 2024년 10월 29일 오전 9시 24분 
Hey i cant figure why the Rails Fling the Cart when it turns corners
<†>Baigle1<†>™ 2024년 8월 18일 오후 11시 53분 
Is there an unpowered variant of this mod that uses permanent magnets to achieve the same end goal of floating a frictionless mass? Lot of people are looking for a revived variant of the Maglev Rail mod.