Space Engineers

Space Engineers

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HoverRail
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Type: Mod
Mod category: Block, Other
Bestandsgrootte
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24.431 MB
15 aug 2021 om 8:56
22 dec 2021 om 11:58
6 wijzigingsnotitie (weergeven)

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HoverRail

Omschrijving
Description:
HoverRail is a selection of new blocks that enable you to create maglev style trains and much much more!. The original mod was created by FeepingCreature and he kindly gave his permission for us to reupload and maintain it.

HoverRail is opensource so if you would like to help out please feel free to get in touch.

Contents:
* Maglev Engine Large/Small
* New Maglev Engine Large/Small
* New Maglev Engine Small 3x1
* 1x Rail
* 3x Rail
* 10x Rail
* 30x Rail
* 10-12 Radius Curve Block
* 10-12 Radius Left Junction
* 10-12 Radius Right Junction
* 1x5 Upwards Slope
* 1x5 Slope Bottom Transfer
* 1x5 Slope Top Transfer

Basic Guide:
* Build two rails with a one block gap
* Build train above it
* Put MagLev engine blocks at the bottom of the train in-line with the rails (Four needed to keep it stable)
* Make sure train has power available. About 1-100kW are required per engine.
* Cautiously drop the train to the track (Good idea to start with block destruction turned off)
* Slowly raise force until stable. Around 1-10M is recommended.

Open Source:
This mod is open source, check out the Github link if you would like to help out

https://github.com/Izion/HoverRail


WIP:
- Example World
- Auto drive script
- Prefabs
- Other goodies :)


Updates:

19 Dec 21
- Fixed bug in height change
- Added rail lock timeout, engines that cannot find a lock will be disabled
- Minor optimizations

07 Nov 21
- Add engine setting: "Horizontal Force". Defaults to on. If horizontal force is off, the engine only exerts force upwards/downwards. - Pull Request FeepingCreature

30 Oct 21
- Lowered construction costs

24 Aug 21
- Two new engine models designed by SioxerNikita
- More code updates

15 Aug 21
- Minor code fix on engines
Populaire discussies Alles weergeven (2)
4
21 aug 2023 om 9:47
how do junctions work
Thor
0
3 mrt 2024 om 15:36
How do you set it up?
Lampglow
199 opmerkingen
catnipfryar 14 okt om 9:25 
cant get the corners to work, they keep disconnecting from the engine, any plans to fix this, so far this is the best rail concept, just wish you could make turns
FeepingCreature  [auteur] 3 okt om 12:22 
Hi! To all who improved on this over the last year, *please* keep in mind that it is open source and you have the right to fork! You do not need to wait for permission! For what it's worth, I forgot to put a license on it so let me do it now: at least my stuff, barring Izion's changes, is CC0.
DrKleiner 26 sep om 1:23 
Is this mod still working?
TGIF-42 14 aug om 10:56 
@Llama Del Rae ... I for one would be VERY interested in your changes. It would be a crying shame if this mod died on the vine. It's practically unusable in its current state.
MqTeggy 29 jun om 7:00 
Would you be able to share your changes somehow? It seems like this mod is no longer maintained, and as you mentioned, the lag is game-breaking.

I'd really love to use the rails.
Llama Del Rae 17 apr om 18:33 
Hey Izion & creators, firstly I LOVE this mod, so thank you for keeping it alive.

I've been struggling with the extreme lag that this mod introduces when you add 20+ monorail engines, and I have reworked some of the code to run in worker threads and reduce the number of runs per tick. I'd love to share this with you for you to integrate into the main code line.

There's also a couple of bugs, possibly introduced by game updates in the way that the code work when storing properties about maglev engines, and for me this is game breaking as you have to reset force levels when copying & pasting / welding from blueprints / reloading the game etc. I've hacked a solution into the code, but I'm considering rewriting the seriliaisation code as it could use a bit of work.

Happy to give you what I've done, please let me know if you're interested in merging this into the main branch :).

For everyone else asking if this mod still works - YES IT DOES
Alexis The Calico Yokai 20 feb om 17:48 
Every time the maglevs move onto the next rail section, it decides to freak out. is there a way to fix this?
Mark F. Smith 10 feb om 8:23 
Does this still work? Thanks in advance regardless.
Varien Gaming 29 okt 2024 om 9:24 
Hey i cant figure why the Rails Fling the Cart when it turns corners
<†>Baigle1<†>™ 18 aug 2024 om 23:53 
Is there an unpowered variant of this mod that uses permanent magnets to achieve the same end goal of floating a frictionless mass? Lot of people are looking for a revived variant of the Maglev Rail mod.