XCOM 2
Оценок: 49
[WOTC] [WSR] Faster Firing Animation for the Beam Vektor Rifle
   
Наградить
В избранное
В избранном
Удалить
Размер файла
Добавлен
716.370 KB
11 авг. 2021 г. в 6:13
Обновлений: 1 (просмотреть)
Для использования необходим дополнительный контент.

Подпишитесь, чтобы загрузить
[WOTC] [WSR] Faster Firing Animation for the Beam Vektor Rifle

В 1 коллекции, созданной Veehementia
[WOTC] Veehementia's Mods and Ports
Предметов: 55
Описание
DESCRIPTION

Quick mod I did that adapts the SFX of the Beam Vektor Rifle to use with the Conventional Vektor Rifle's firing animation. Because using the Beam Sniper Rifle animation on the Beam Vektor Rifle is stupid.

You can see the result in the video above.

Uses WSR. Safe to remove/add/whatever whenever.

Have fun!
Комментариев: 7
Lars of the Mohicans 20 мая. 2023 г. в 14:39 
Very glad for this mod. Thanks for posting it! Wish there was also one for the plasma bullpup and autopistol; I can't stand those silly delays.
Veehementia  [создатель] 6 сен. 2021 г. в 5:53 
@SolariRoad Already did it for Laser, you can find it in my workshop page. Coil uses Mag animations, which are fast enough imo, but if you want to apply the Conv animations simply use WSR to swap the soldier's animation to the conventional vektor's.
SolariDraco 5 сен. 2021 г. в 22:15 
Having just hit the Shadow Lance, I really like how it feels. Looks way more natural, with how quick it goes.
I don't know if you do requests, but do you think you can do this for the Coil and Laser variants of the Vektor Rifle as well? Since they also both use the slow Sniper Rifle animation.
Veehementia  [создатель] 16 авг. 2021 г. в 15:22 
@Medicman It's the [WOTC] Unit Flag Extended mod from RustyDios.
Medicman 16 авг. 2021 г. в 14:46 
Nice, I saw in the video the secto had green health bar, That a mod? I don't think I have seen a green health bar in Xcom., but I could be wrong...
Veehementia  [создатель] 14 авг. 2021 г. в 17:09 
@Deadput Thank you for the kind words!
Deadput 14 авг. 2021 г. в 16:40 
A nice simple qol mod, thank you!