Arma 3
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Restrict Markers
   
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Data Type: Mod, Server
Mod Type: Mechanics
Tamaño
Publicado el
Actualizado el
262.599 KB
29 JUL 2021 a las 3:56
26 AGO 2022 a las 20:43
5 notas sobre cambios ( ver )

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Restrict Markers

Descripción
RESTRICT MARKERS 2.0.0

This server side mod restricts map markers to only share to other players if they are nearby. Players can no longer rely on magically shared markers to communicate positions on-the-fly. Instead, detailed mission planning is encouraged, as players must huddle around to share map markers. In the field, effective use of verbal communication is emphasized. You can't always rely on having a high tech digital networked interactive map, and this mod makes the map behave more like a basic paper map.

FEATURES

- Player created markers are local to your own map by default.
- Markers automatically share to other players within 7 meters.
- Optional Zeus modules to toggle the mod on/off during mission.
- Compatible with vanilla and ACE markers.

SETUP INSTRUCTIONS

- Server side mod, not required on clients.
- No dependencies on other mods.

LINKS

- Demo: https://youtu.be/HXME_IodBD8
- GitHub: https://github.com/JibStyle/arma3-restrict-markers

DEVELOPER NOTES

Variable `jib_restrictmarkers_enabled` toggles the mod during mission (same as what the Zeus modules do). The variable `jibrm_restrictmarkers_shareDistance` changes the share distance (default 7 meters). NOTE: Must broadcast the variables to all clients!

TROUBLESHOOTING

Markers don't show up for other players even when they are nearby?

- Ensure you select the correct channel (group, side, etc) when creating the marker, as channel restrictions still apply.
22 comentarios
TheFreedomCommander 29 MAR a las 23:04 
Does this mod work with other mods that place markers? Like laser designator mods that allow you to place markers with a keybind?
Bendy 6 FEB a las 4:57 
if you make a marker, and other unit out of range, will it automatically get that marker onces within 7 metres? or do you need to create marker again?
if not, then how can I share my markers?
Carl 5 JUN 2024 a las 20:13 
Would it be possible to add a way for players with certain ranks (like 'COLONEL') to bypass the restriction and place markers for everyone, regardless of distance to other players?
RUSHER0600 16 DIC 2023 a las 2:06 
Ah yes, only noticed the link shortly after typing my comment :steamthumbsup:
I integrated HEMTT on a fork to the best of my ability, feel free to check out the Pull Request I sent back to your repo.
JibStyle  [autor] 15 DIC 2023 a las 17:55 
Thanks! The code is already on GitHub. No plans for HEMTT.
RUSHER0600 11 NOV 2023 a las 8:20 
I've wanted a mod like this for ages, and now I finally found it! Awesome stuff man.
I'd love to contribute to the development, could you put the code on GitHub and make it buildable with something like HEMTT (https://brettmayson.github.io/HEMTT/configuration/index.html)?
JibStyle  [autor] 27 MAY 2023 a las 18:06 
Glad you like the mod. I plan to add a function to bulk share all your markers with a nearby player in a future update when I have time. For now, the best workaround is to re-mark the markers. If you use ACE, you can double click each one and hit enter which is pretty fast.
[NZF]JD Wang 23 MAY 2023 a las 16:54 
Hey thanks for the mod, it's exactly what I was looking for.
Quick question though, is there any way to share your map markers with someone else?
Eg mid mission we meet up and I've got a bunch of intel on my map that you don't, is there some way to run a function which will share my map markers with you?

Thanks again for your work on this mod
JibStyle  [autor] 28 MAR 2023 a las 13:13 
Thanks, glad you like Restrict Markers. SweetMarkers looks really cool, but you're right it doesn't appear compatible. Restrict Markers hooks into the base marker system, and SweetMarkers appears to bypass the base system and replace it with their own system. Sorry I don't see any easy way to reconcile this.
Kalle 28 MAR 2023 a las 3:04 
Is it possible to make this work with SweetMarkers? It seems like the mod gets overridden when used in combination. Thanks for a great mod!