Arma 3
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Restrict Markers
   
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Data Type: Mod, Server
Mod Type: Mechanics
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投稿日
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262.599 KB
2021年7月29日 3時56分
2022年8月26日 20時43分
5 項目の変更履歴 ( 表示 )

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Restrict Markers

解説
RESTRICT MARKERS 2.0.0

This server side mod restricts map markers to only share to other players if they are nearby. Players can no longer rely on magically shared markers to communicate positions on-the-fly. Instead, detailed mission planning is encouraged, as players must huddle around to share map markers. In the field, effective use of verbal communication is emphasized. You can't always rely on having a high tech digital networked interactive map, and this mod makes the map behave more like a basic paper map.

FEATURES

- Player created markers are local to your own map by default.
- Markers automatically share to other players within 7 meters.
- Optional Zeus modules to toggle the mod on/off during mission.
- Compatible with vanilla and ACE markers.

SETUP INSTRUCTIONS

- Server side mod, not required on clients.
- No dependencies on other mods.

LINKS

- Demo: https://youtu.be/HXME_IodBD8
- GitHub: https://github.com/JibStyle/arma3-restrict-markers

DEVELOPER NOTES

Variable `jib_restrictmarkers_enabled` toggles the mod during mission (same as what the Zeus modules do). The variable `jibrm_restrictmarkers_shareDistance` changes the share distance (default 7 meters). NOTE: Must broadcast the variables to all clients!

TROUBLESHOOTING

Markers don't show up for other players even when they are nearby?

- Ensure you select the correct channel (group, side, etc) when creating the marker, as channel restrictions still apply.
22 件のコメント
TheFreedomCommander 3月29日 23時04分 
Does this mod work with other mods that place markers? Like laser designator mods that allow you to place markers with a keybind?
Bendy 2月6日 4時57分 
if you make a marker, and other unit out of range, will it automatically get that marker onces within 7 metres? or do you need to create marker again?
if not, then how can I share my markers?
Carl 2024年6月5日 20時13分 
Would it be possible to add a way for players with certain ranks (like 'COLONEL') to bypass the restriction and place markers for everyone, regardless of distance to other players?
RUSHER0600 2023年12月16日 2時06分 
Ah yes, only noticed the link shortly after typing my comment :steamthumbsup:
I integrated HEMTT on a fork to the best of my ability, feel free to check out the Pull Request I sent back to your repo.
JibStyle  [作成者] 2023年12月15日 17時55分 
Thanks! The code is already on GitHub. No plans for HEMTT.
RUSHER0600 2023年11月11日 8時20分 
I've wanted a mod like this for ages, and now I finally found it! Awesome stuff man.
I'd love to contribute to the development, could you put the code on GitHub and make it buildable with something like HEMTT (https://brettmayson.github.io/HEMTT/configuration/index.html)?
JibStyle  [作成者] 2023年5月27日 18時06分 
Glad you like the mod. I plan to add a function to bulk share all your markers with a nearby player in a future update when I have time. For now, the best workaround is to re-mark the markers. If you use ACE, you can double click each one and hit enter which is pretty fast.
[NZF]JD Wang 2023年5月23日 16時54分 
Hey thanks for the mod, it's exactly what I was looking for.
Quick question though, is there any way to share your map markers with someone else?
Eg mid mission we meet up and I've got a bunch of intel on my map that you don't, is there some way to run a function which will share my map markers with you?

Thanks again for your work on this mod
JibStyle  [作成者] 2023年3月28日 13時13分 
Thanks, glad you like Restrict Markers. SweetMarkers looks really cool, but you're right it doesn't appear compatible. Restrict Markers hooks into the base marker system, and SweetMarkers appears to bypass the base system and replace it with their own system. Sorry I don't see any easy way to reconcile this.
Kalle 2023年3月28日 3時04分 
Is it possible to make this work with SweetMarkers? It seems like the mod gets overridden when used in combination. Thanks for a great mod!