Garry's Mod

Garry's Mod

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Door Removal Areaportal Fix
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Realism
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更新時間
2.492 KB
2021 年 7 月 26 日 下午 1:45
2024 年 2 月 21 日 下午 4:20
4 項更新註記 (檢視)

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Door Removal Areaportal Fix

描述
Now works with door-destruction addons!

This quick-fix addon stops the visual oddity which sometimes occurs when a door is removed, where the door will appear to lead into the void. This works for double-doors as well if one of the side doors are removed. The strange effect will only appear for a second before the doorway returns to normal, as opposed to being a permanent fixture.

In reality, the "void" is just the result of the door leaving its linked areaportal, a mapping entity which is used in optimization, disabled without having the chance to re-enable it before it's removed. This addon just checks whenever a door is removed if it has a linked areaportal, and if it does, both makes the areaportal visible and leaves it active in the case of a double door. This should help prevent the odd visuals most of the time.

This starts working automatically, just subscribe to it for it to begin working. It should only act upon the removal of a viable door, this doesn't run in the background constantly. I hope this helps!

This should not impact performance in any significant way. In fact, it won't do anything at all if a door isn't removed. If a door is removed, it's the same as if the door is open.

All this addon does is check to see if any door being removed has a linked areaportal, and if it does, it makes sure to turn the linked areaportal on (stops the void effect) and also stops doors with the same name as the one removed from being able to re-disable it by opening/closing the door (like with double doors). There are ways to destroy a door which has the areaportal work nicely and re-enable itself, but the basic remove function is apparently not one of those, and so if anything this addon is just a small extra check to make sure the areaportal plays nicely when a door linked to it is removed for any reason.

Clickbait final image edit : IntellectualPotato (very nice)

maps : gm_york_remastered
rp_unioncity
143 則留言
S-HV_M4573R 8 月 17 日 上午 12:03 
UPDATE:

Appears to conflict with Door Tool.
S-HV_M4573R 8 月 16 日 上午 5:03 
Anyone else had this not only remove the doors, but break them too?
Would love a fix, 'cause it's driving me nuts.
♬♫~Joe Blaze~♫♬ 7 月 13 日 上午 9:41 
Areaportals still present, unfortunately. It conflicts with something.
_L_i_b_r_o_ 3 月 25 日 上午 7:02 
мод говно
Tiny Desk Engineer 2024 年 11 月 27 日 上午 8:41 
Doesn't seem to work with whatever method Interactive Doors uses to remove doors blown off their hinges, still seeing inactive areaportals in HL2 maps.
[Ü]<◘-\Taph/-◘>[Ü] 2024 年 10 月 24 日 上午 4:08 
absolute lifesaver
IntergalacticSpaceSkull125125 2024 年 10 月 16 日 下午 12:15 
does this work on any map (including the half life campaigns)?
Ammar Kun 2024 年 10 月 1 日 下午 7:28 
de_nuke from css still broken
Peekofwar 2024 年 6 月 1 日 上午 10:38 
Strange. I deleted a door yesterday on GM_Construct_Vingret, and the area portal stuck around... I reconnected to my server today, found the same door with the areaportal still present, cleaned up the map and then deleted the door again... This time the area portal vanished after about a second. Not sure why that happened.
Mansion gaming 2024 年 4 月 7 日 下午 5:30 
invisible Doors bruh