Garry's Mod
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Door Removal Areaportal Fix
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Compilación, Realismo
Tamaño
Publicado el
Actualizado el
2.492 KB
26 JUL 2021 a las 13:45
21 FEB 2024 a las 16:20
4 notas sobre cambios ( ver )

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Door Removal Areaportal Fix

Descripción
Now works with door-destruction addons!

This quick-fix addon stops the visual oddity which sometimes occurs when a door is removed, where the door will appear to lead into the void. This works for double-doors as well if one of the side doors are removed. The strange effect will only appear for a second before the doorway returns to normal, as opposed to being a permanent fixture.

In reality, the "void" is just the result of the door leaving its linked areaportal, a mapping entity which is used in optimization, disabled without having the chance to re-enable it before it's removed. This addon just checks whenever a door is removed if it has a linked areaportal, and if it does, both makes the areaportal visible and leaves it active in the case of a double door. This should help prevent the odd visuals most of the time.

This starts working automatically, just subscribe to it for it to begin working. It should only act upon the removal of a viable door, this doesn't run in the background constantly. I hope this helps!

This should not impact performance in any significant way. In fact, it won't do anything at all if a door isn't removed. If a door is removed, it's the same as if the door is open.

All this addon does is check to see if any door being removed has a linked areaportal, and if it does, it makes sure to turn the linked areaportal on (stops the void effect) and also stops doors with the same name as the one removed from being able to re-disable it by opening/closing the door (like with double doors). There are ways to destroy a door which has the areaportal work nicely and re-enable itself, but the basic remove function is apparently not one of those, and so if anything this addon is just a small extra check to make sure the areaportal plays nicely when a door linked to it is removed for any reason.

Clickbait final image edit : IntellectualPotato (very nice)

maps : gm_york_remastered
rp_unioncity
143 comentarios
S-HV_M4573R 17 AGO a las 0:03 
UPDATE:

Appears to conflict with Door Tool.
S-HV_M4573R 16 AGO a las 5:03 
Anyone else had this not only remove the doors, but break them too?
Would love a fix, 'cause it's driving me nuts.
♬♫~Joe Blaze~♫♬ 13 JUL a las 9:41 
Areaportals still present, unfortunately. It conflicts with something.
_L_i_b_r_o_ 25 MAR a las 7:02 
мод говно
Tiny Desk Engineer 27 NOV 2024 a las 8:41 
Doesn't seem to work with whatever method Interactive Doors uses to remove doors blown off their hinges, still seeing inactive areaportals in HL2 maps.
[Ü]<◘-\Taph/-◘>[Ü] 24 OCT 2024 a las 4:08 
absolute lifesaver
IntergalacticSpaceSkull125125 16 OCT 2024 a las 12:15 
does this work on any map (including the half life campaigns)?
Ammar Kun 1 OCT 2024 a las 19:28 
de_nuke from css still broken
Peekofwar 1 JUN 2024 a las 10:38 
Strange. I deleted a door yesterday on GM_Construct_Vingret, and the area portal stuck around... I reconnected to my server today, found the same door with the areaportal still present, cleaned up the map and then deleted the door again... This time the area portal vanished after about a second. Not sure why that happened.
Mansion gaming 7 ABR 2024 a las 17:30 
invisible Doors bruh