Crusader Kings III

Crusader Kings III

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Flogi's Buildings and Technology Mod
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41.450 MB
8 juil. 2021 à 8h01
15 sept. à 9h12
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Flogi's Buildings and Technology Mod

Description
Flogi's Buildings and Technology Mod for Crusader Kings III

This is the legacy mod of Flogi's Buildings and Technology Mod for CK II

Key Features
  • Added a completely new building system (50+ new buildings + changes to vanilla buildings)
  • Added 5 new resources to the game: Wood, Stone, Metal, Luxury Goods and Technology Points
  • Added 15 completely new special capital buildings
  • Added a completely new technology system to the game (added 61 technologies)
  • Added a Market function to the game, where you can buy and sell the resources (Wood, Stone, Metal, Luxury Goods)
  • Redesigned the interface for the needs of these features
  • For a more complete list of the changes check out the changelog
  • Supported languages: English, German & Russuab (thx to maksimsl)

Having a problem?
  1. Please report bugs in the discussion on the workshop page or in my Discord[discord.gg]
  2. Having a suggestion? Use the discussion on the workshop or the channel in the discord.
  3. Make sure to check out the FAQ in the discussions.

Useful links:
Mod Discord[discord.gg]
Flogi's Buildings and Technology Mod for CK II
If you want to support my work, here's my patreon page[www.patreon.com]


Credits:
Big thanks to the creators of the free icons I used in this mod. Check them out here[www.flaticon.com]
The authors are: Kiranshastry, Freepik, Eucalyp, Smashicons, PonksakornRed, photo3idea_studio, t-rex, Icongeek26, Good Ware, Pause08, Iconixar, dDara, Flat Icons, DinosoftLabs, Vitaly Gorbachev, Good Ware & Nikita Golubev.
Discussions populaires Tout voir (5)
63
5 juin à 2h36
ÉPINGLÉ : Bug Reports
flogi
18
10 mai à 5h15
Suggestions
flogi
7
17 aout 2022 à 0h27
Mod Incompabable
Booty-Ass Fingers
330 commentaires
flogi  [créateur] 15 sept. à 9h13 
Updated the mod to the latest patch and fixed the interface issues persisting from the last version along the way. Enjoy!
=(FGR)=Sentinel 6 sept. à 18h31 
Just a head's up that the placement of UI elements makes things tricky for nomads. Specifically, the button to raze a holding (and to grant holdings to other characters, but that's a general issue) are below all the building slots. For a holding with a lot of buildings, these two buttons will eventually be pushed low enough that they don't appear in the window anymore.
This is also potentially what caused Ruizbros' issue as well since the duchy building slot is put on its own row, which gives the de jure capital holding of duchies fewer buildings they can have before the buttons are pushed off the window.
󠀡󠀡 12 juil. à 11h45 
Be healty wise one thanks for your benefits
flogi  [créateur] 4 juin à 1h41 
Is it your capital by chance? Cause you cant give that one away.
Ruizbros94 3 juin à 10h47 
Nice mod, but for some reason I cant use the grant counties to nobles button for those that have Duchy Buildings.
flogi  [créateur] 26 mai à 7h02 
I think I have fixed the error now. I was seemingly a building file causing it, also had to do with variables, but not really sure why this particular setup crashes the game right now. I have removed the deactivating of buildings costing resource upgrade for now. Its probably related to some kind of vanilla bug, cause that feature was working for quite some time before.
At least it did not crash for me for 30 years in Observer mode now.
flogi  [créateur] 26 mai à 5h12 
No it cant be the varialbes. That has been working for years. It is showing up in the error log yeah, but that must not necessarily mean that its causing the crash. I let it run in observe for some time and seem to have crashes related to ambience sounds.
Arc 26 mai à 0h22 
Yeah there's definitely an intermittent issue with this mod. I had to stop playing and then did another playthrough which worked fine and now a new playthrough once again gets to a point where is just crashes repeatedly. error logs shows a multitude of errors multiple times a second from missing Flogi mod pictures, missing sounds and then failing to fetch resource variables leading to a memory access violation crash "uhandled Exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A2A5ED0F"
flogi  [créateur] 24 mai à 10h05 
Its possible, but its more likely that its a vanilla crash. The patch had a lot of problems actually.
Arc 24 mai à 10h03 
Thanks for explaining the event popup, but now I'm getting a crash around 15 years into the game with only this mod enabled. Did the newest patch break it?