RimWorld
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Rimcense: Neolithic Soothe
   
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Mod, 1.1, 1.2, 1.3, 1.4
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29 giu 2021, ore 21:29
11 gen 2023, ore 11:38
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Rimcense: Neolithic Soothe

In 1 collezione di velcroboy333
Velcroboy's Mods
68 elementi
Descrizione
A soothing source of good vibes for your colony. Incense: A Neolithic tech that produces a variety of positive effects to those that breath it in.

Comes in 6 different aromas:
  • Sandalwood Soothe-Lowers a pawns Mental Break Threshold and their urge to start social fights, and gives them uplifting thoughts about life on The RIm. (Produced from the Sandalwood Tree)

  • Frankincense Fresh-Increases immunity and the body's ability to filter toxins from the blood. (Produced from the Frankincense Tree)

  • Psychoid Serene-For a little pick-me-up around camp, Psychoid based incense gives colonists a boost of energy and a bit of pain relief to boot.

  • Irie Vibes-Mix a little smokeleaf hash in the recipe and every little thing gonna be alright.

  • Gummy Berry Bounce-With the right concoction of berries, pawns will be working extra fast.

  • Cocoa Cool-The cozy smells of cocoa helps everyone relax and have confidence in their social skills.
Instructions
  1. Research Neolithic Ingredient Processing
  2. Build incense holders
  3. Craft or buy incense Sticks(All recipes require Tragacanth Gum-A binder produced from the sap of the Tragacanth Tree)(All recipes located at the drug lab.)
  4. Fill holders with sticks, light, enjoy...(sticks burn ≈ 2.5hrs, up to 10 sticks/holder)


More aromas coming soon with much mod support.


For more in the Primitive Series check out

Upscaled Textures Here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2836316191

[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
Art commissions by Hydromancerx: Patreon [www.patreon.com]
63 commenti
Talvi Jam 25 nov 2024, ore 9:36 
Waiting for 1.5 <3
Dybrav 19 mag 2024, ore 3:10 
1.5?
Nagüevoná 27 ago 2023, ore 19:22 
The incense goes off as soon as you set it on :/ 2.5h in Rimworld time is nothing, mere seconds
velcroboy333  [autore] 11 gen 2023, ore 11:40 
OK, preliminary 1.4 update is out. I am still working on some advanced features yet. Note: I added a function to potentially make toxic incense. I'm thinking insect repellent...
velcroboy333  [autore] 11 gen 2023, ore 8:55 
You must have another mod that is enabling the gasBase that was removed in 1.4 from the base game. Otherwise it is quite broken in 1.4 by itself.

Plus side: I am working on this mod today. So, hopefully a proper updates soon.
EFX 11 gen 2023, ore 7:49 
Could you push the line snippet to make this "compatible" with 1.4? :) Since I don't think 1.4 broke anything in this.
velcroboy333  [autore] 7 set 2022, ore 7:06 
I started working on a universal incense holder a while back before I got super busy at work. When I do return to this mod, I plan to finish that. In the meantime, I'll try to find a solution to traders having too many sticks.
GenkiKong 4 set 2022, ore 19:23 
Agree with the need to consolidate incense. Maybe a burner that can hold any kind of incense? Select the ones you want loaded kinda thing
pgames-food 21 ago 2022, ore 18:09 
(if a trader brought you 114 different scented sticks id imagine the scent would be overwhelming too) :)
MDiddy 12 ago 2022, ore 10:18 
Highly HIGHLY suggest you make it not so stuffable, aside from your wood from your mod.
For instance, in a modded game with, lets say VE Architect, Medieval Overhaul, Alpha Animals, and More Archotech Garbage, that is 19 types of "woody". Your 6 incense, becomes 114 different incense for traders, stockpiles, et cetera. It's overwhelming.