Stellaris
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[depracated] ! Production Revolution
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태그: Compatibility
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34.680 MB
2021년 6월 26일 오후 8시 45분
2024년 8월 8일 오전 8시 06분
업데이트 노트 269개 (보기)

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[depracated] ! Production Revolution

Kasako'小傘님의 3 모음집
UGRC支持的MOD | Supported by UGRC
아이템 71개
伞の造物 | Kasako's creation
아이템 29개
基础合集内容
아이템 35개
설명
Mod version [ver240623] for [Stellaris 3.12]
Newest Update for Current Stellaris
Manpower system that reduces pops, simplifies operations and improves optimization
Independent tech tree and new research system
The vanilla structure system has been expanded, and gameplay is expanded.

Required mods and patches:PR completion
Old version:[Last major update][3.2] [3.0]



Sorting:
The lower the better

Compatibility:
  • The manpower and pop systems can coexist, and are theoretically compatible with all mods.
  • If there is no custom patch, the mod's new post will only receive the production efficiency bonus, and will not be absorbed by the manpower system.
  • StellarStellaris is completely incompatible and will directly destroy the underlying mechanism of this mod
  • pop Theory/ The realm of species is completely incompatible and will cause the manpower system to collapse.
  • All content based on [pop amount] is incompatible and requires a custom patch.
  • All compatible patches


Introduction to core functions:
  • Advanced Scientific Research System: An independent scientific research system, unlock the Production Revolution Technology Tree through <High-tech Point>. Completion of any common technology will give <High-Tech Points>, and there will be other ways to generate High-Tech Points in the future.
  • Automatically unlock building slots: According to different planet types, all divisions can unlock a small amount of building slots, so the more divisions, the more buildings that can be built.
  • Job Absorption: Only a small number of posts supported by the manpower system will remain, and the rest will be absorbed by manpower. Its economic output and function modifier will be added to the <Basic Output> of the manpower System.
  • Production efficiency: the total output of the manpower system = basic output × production efficiency. Therefore, the higher the production efficiency, the more output of the manpower system. Production efficiency also affects the output of the pop, when it is greater than 1, the pop output will increase linearly.
  • Activate Production Revolution: You can select <Complete Form> on the first page of the opening settings, all countries will default to Production Revolution, and all planets will be colonized to complete the transformation. If you choose <Historical Mode>, you need to unlock the Production Revolution through scientific research, and then perform planetary transformation through planetary decisions to activate the function of the Production Revolution.
  • Unemployment conversion: The Production revolution does not allow excessive unemployment. When the unemployed exceeds a certain value, it will be automatically converted into manpower. This value is usually 1 and can be adjusted.

User Guide
  • For detailed instructions, please open the in-game settings panel to view.
  • <pop> and <Manpower> can be converted into each other automatically or manually.
  • <Position> Most of them will be absorbed if supported by the manpower system.
  • <more manpower> or <less workshop> means higher output

<If you have any problem with this mod, find "kasako_mods" channel here.>
[discord.gg]
인기 토론 모두 보기(7)
188
2025년 3월 5일 오후 3시 52분
Bug report and suggestion/ Bug汇报与建议
Kasako'小傘
29
1
2023년 7월 30일 오전 7시 28분
使用指南【中文】2021.11.30
Kasako'小傘
8
2023년 10월 12일 오전 10시 52분
am i doing something wrong?
valdindor
댓글 2,819
鹘鸼 2025년 10월 11일 오전 5시 43분 
o7
aa1111aa 2025년 9월 30일 오후 5시 27분 
o7
5418 2025년 9월 27일 오후 8시 35분 
o7
达安 2025년 9월 1일 오전 1시 21분 
o7
unknown 2025년 8월 20일 오전 1시 04분 
no need to update now,paradox has added new pop system worked like it
xRevolution91 2025년 8월 18일 오후 5시 12분 
updated?
Александр 2025년 8월 12일 오전 7시 26분 
Update please
LYan 2025년 8월 8일 오전 6시 58분 
o7
wt_auf_pz_viii 2025년 8월 7일 오전 12시 25분 
o7
Defrost40kSMAH 2025년 8월 2일 오후 11시 33분 
о7