Stellaris
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[depracated] ! Production Revolution
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タグ: Compatibility
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34.680 MB
2021年6月26日 20時45分
2024年8月8日 8時06分
269 項目の変更履歴 ( 表示 )

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[depracated] ! Production Revolution

Kasako'小傘 作成の 3 件のコレクション
UGRC支持的MOD | Supported by UGRC
68 アイテム
伞の造物 | Kasako's creation
29 アイテム
基础合集内容
35 アイテム
解説
Mod version [ver240623] for [Stellaris 3.12]
Newest Update for Current Stellaris
Manpower system that reduces pops, simplifies operations and improves optimization
Independent tech tree and new research system
The vanilla structure system has been expanded, and gameplay is expanded.

Required mods and patches:PR completion
Old version:[Last major update][3.2] [3.0]



Sorting:
The lower the better

Compatibility:
  • The manpower and pop systems can coexist, and are theoretically compatible with all mods.
  • If there is no custom patch, the mod's new post will only receive the production efficiency bonus, and will not be absorbed by the manpower system.
  • StellarStellaris is completely incompatible and will directly destroy the underlying mechanism of this mod
  • pop Theory/ The realm of species is completely incompatible and will cause the manpower system to collapse.
  • All content based on [pop amount] is incompatible and requires a custom patch.
  • All compatible patches


Introduction to core functions:
  • Advanced Scientific Research System: An independent scientific research system, unlock the Production Revolution Technology Tree through <High-tech Point>. Completion of any common technology will give <High-Tech Points>, and there will be other ways to generate High-Tech Points in the future.
  • Automatically unlock building slots: According to different planet types, all divisions can unlock a small amount of building slots, so the more divisions, the more buildings that can be built.
  • Job Absorption: Only a small number of posts supported by the manpower system will remain, and the rest will be absorbed by manpower. Its economic output and function modifier will be added to the <Basic Output> of the manpower System.
  • Production efficiency: the total output of the manpower system = basic output × production efficiency. Therefore, the higher the production efficiency, the more output of the manpower system. Production efficiency also affects the output of the pop, when it is greater than 1, the pop output will increase linearly.
  • Activate Production Revolution: You can select <Complete Form> on the first page of the opening settings, all countries will default to Production Revolution, and all planets will be colonized to complete the transformation. If you choose <Historical Mode>, you need to unlock the Production Revolution through scientific research, and then perform planetary transformation through planetary decisions to activate the function of the Production Revolution.
  • Unemployment conversion: The Production revolution does not allow excessive unemployment. When the unemployed exceeds a certain value, it will be automatically converted into manpower. This value is usually 1 and can be adjusted.

User Guide
  • For detailed instructions, please open the in-game settings panel to view.
  • <pop> and <Manpower> can be converted into each other automatically or manually.
  • <Position> Most of them will be absorbed if supported by the manpower system.
  • <more manpower> or <less workshop> means higher output

<If you have any problem with this mod, find "kasako_mods" channel here.>
[discord.gg]
人気スレッド 全て表示 (7)
188
3月5日 15時52分
Bug report and suggestion/ Bug汇报与建议
Kasako'小傘
29
1
2023年7月30日 7時28分
使用指南【中文】2021.11.30
Kasako'小傘
8
2023年10月12日 10時52分
am i doing something wrong?
valdindor
2,816 件のコメント
达安 9月1日 1時21分 
o7
unknown 8月20日 1時04分 
no need to update now,paradox has added new pop system worked like it
xRevolution91 8月18日 17時12分 
updated?
Александр 8月12日 7時26分 
Update please
LYan 8月8日 6時58分 
o7
wt_auf_pz_viii 8月7日 0時25分 
o7
Defrost40kSMAH 8月2日 23時33分 
о7
二之前Ninomae 7月21日 4時02分 
o7
海王星Neptune 7月12日 4時47分 
o7
DeltaLiu 7月4日 7時06分 
o7