RimWorld
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Obsidia Expansion
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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208.552 MB
17 JUN 2021 a las 12:27 p. m.
21 AGO a las 3:42 p. m.
140 notas sobre cambios ( ver )

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Obsidia Expansion

En 1 colección creada por Lored
Obsidia Expansion - Legacy Collection
16 artículos
Descripción

The main innovation of the mod is the Obsidian Empire faction, from the planet of the same name Obsidia(the faction is initially hostile). New researches of Obsidia technologies, their equipment, weapons, etc. There is a possibility of obtaining new resources.
Gears of the Obsidian Empire are divided into 4 main corpus:
  • OMC - Obsidia Military Corpus - Use weak but rapid-fire weapons. Equipped with standard medium power armor.
  • OTC - Obsidia Tech Corpus - Use energy weapons of acid, cryo, EMP and fire elements. Equipped in light power armor with good protection from harmful effects.
  • OCC - Obsidia Crusaders Corpus - Use a slow weapon with blast ammo. Equipped in highly protected heavy power armor.
  • OEC - Obsidia Exalted Corpus - Use universal armor-piercing weapons equipped with a blade for melee. Equipped in light power armor designed for psi casters.
Obsidia Drifter Clans(or ODC), rejected Obsidia Empire. Divided into 3 main factions:
  • Obsidia Syndicate Clan - Change is sudden, violent, and a necessary force to ensure the planet can return to a state of growth. Obsidia Syndicate Clan see themselves as merely the instrument of this change. Their goal is to raiding and robbing their more productive neighbors.
  • Obsidia Renegade Clan - They are sworn protectors of what little remains of the free colonies. Their goal is to restore order by bringing prosperity and direction to the violent world.
  • Obsidia Pilgrim Clan - They embody the cold vacuum of space - heartless and bent on taking anything left unprotected. Driven by profits. Their goal is to enrich themselves by trading with hi-tech neighbors.
Also, ancient and dangerous - Crimson Arachna Cult and forgotten, rejected and abandoned - Obsidia Empire Sins!




[github.com]
In general, the mod adds:
  • Faction: 7
  • Power Armor: 79
  • Power Armor Headgear: 47
  • Weapons: 460
  • Persona Weapons: 204
  • Apparel: 75
  • Bionic: 99
  • Flora: 20
  • Fauna: 69
  • Mechanoids: 28
  • Entities: 3
  • Resources: 48
  • Relics: 7
  • Drugs: 17
  • Scenarios: 3
  • Genes: 32
  • Vehicle: 9
  • Research tree, various buildings, workbenches, etc.

  • Royalty DLC
  • Ideology DLC
  • Biotech DLC
  • Anomaly DLC
  • Vanilla Expanded Mods
  • And much more...

Q: Is this mod CE compatible?
A: At the moment, no.

Q: Is CE compatibility planned?
A: This information is classified.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes. But mod will continue to develop if necessary.

Q: Is this mod vanilla friendly?
A: Maybe. But keep in mind most of the items are better than the standard game samples.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new faction, research, resources, etc., I still recommend using the mod with new saves.

Q: Where to craft new items?
A: Weapons crafts at the Obsidia Weapon Workbench. Persona weapons at the Obsidia Persona Table. Armor crafts at the Obsidia Armor Station. Resources and medicines are synthesized Obsidia Synthesis Printer.

Q: There are too many recipes in the workbenches!
A: Yes, there is such a problem. Therefore, I recommend using this mod or a similar analogue to solve this problem.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, you are free to do it.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

Discusiones populares Ver todo (2)
196
1
17 AGO a las 4:59 p. m.
FIJO: Bug reports / Баг репорт
Lored
53
13 DIC 2024 a las 6:05 p. m.
FIJO: Suggestions / Предложения
Lored
595 comentarios
Lored  [autor] Hace 31 minutos 
@gerofabro3 I certainly suspect what the problem is. The game has a “hidden factions” mechanic, such as the Insectoids or Mechanoids factions. They don't have settlements on the map(without mods), but they are still active and can still raid players.
The same with the Crimson Arachna Cult and Obsidia Empire Sins factions from the mod.
Flockerkill hace 5 horas 
Do you mean as fraction or as settlements?
gerofabro3 hace 6 horas 
In my game there seem to be 2 factions missing one of them being the crimson arachne cult and i have all dlc`s so i dont why that is. do i need some other mod for them to show up in game?
Flockerkill hace 19 horas 
Or try the cherry picker mod and block the hive that spawns them
Lored  [autor] hace 19 horas 
@Brooke Yomotsu Yes, this mod adds them. Don't worry, chaos slimes are just difficult enemies, not everyone can handle them.
Brooke Yomotsu hace 21 horas 
is this the mod with chaos slimes? they destroy all of my colonies so i wanna use all the obsidia mods except that one
Lored  [autor] 18 AGO a las 12:12 p. m. 
I’m currently working on the wiki for Obsidia Expansion mods. I’m updating it steadily with new content at my own pace :slimehungry:
If you’d like to learn more about the mods, the wiki is available here [github.com].
Ereya★ 16 AGO a las 3:32 a. m. 
C ума сойти.. этот мод НАСТОЛЬКО ГЛОБАЛЬНЫЙ, что я в немалом шоке, когда сравниваю Obsidia expansion с официальными дополнениями к игре.
Starlight-Ellie 14 AGO a las 10:08 a. m. 
Is this intented to be some late/end game content i guess? because is so much content and so expensive to research and craft, however, i really like the designs and the specialized armors, i guess i could say, there's no reason now to have all the paws with the exact same gear
Aonir 11 AGO a las 8:58 a. m. 
Well the thing is, i tried loading it alone, and got the same result. That's the first thing I did, when i identified it as the source of the issue. But I cant seem to find out why. I'll try again when I get back home and look at the logs, and make a proper bug report.