RimWorld
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Obsidia Expansion
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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208.554 MB
2021년 6월 17일 오후 12시 27분
2025년 8월 22일 오후 2시 02분
업데이트 노트 141개 (보기)

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Obsidia Expansion

Lored님의 1 모음집
Obsidia Expansion - Legacy Collection
아이템 16개
설명

The main innovation of the mod is the Obsidian Empire faction, from the planet of the same name Obsidia(the faction is initially hostile). New researches of Obsidia technologies, their equipment, weapons, etc. There is a possibility of obtaining new resources.
Gears of the Obsidian Empire are divided into 4 main corpus:
  • OMC - Obsidia Military Corpus - Use weak but rapid-fire weapons. Equipped with standard medium power armor.
  • OTC - Obsidia Tech Corpus - Use energy weapons of acid, cryo, EMP and fire elements. Equipped in light power armor with good protection from harmful effects.
  • OCC - Obsidia Crusaders Corpus - Use a slow weapon with blast ammo. Equipped in highly protected heavy power armor.
  • OEC - Obsidia Exalted Corpus - Use universal armor-piercing weapons equipped with a blade for melee. Equipped in light power armor designed for psi casters.
Obsidia Drifter Clans(or ODC), rejected Obsidia Empire. Divided into 3 main factions:
  • Obsidia Syndicate Clan - Change is sudden, violent, and a necessary force to ensure the planet can return to a state of growth. Obsidia Syndicate Clan see themselves as merely the instrument of this change. Their goal is to raiding and robbing their more productive neighbors.
  • Obsidia Renegade Clan - They are sworn protectors of what little remains of the free colonies. Their goal is to restore order by bringing prosperity and direction to the violent world.
  • Obsidia Pilgrim Clan - They embody the cold vacuum of space - heartless and bent on taking anything left unprotected. Driven by profits. Their goal is to enrich themselves by trading with hi-tech neighbors.
Also, ancient and dangerous - Crimson Arachna Cult and forgotten, rejected and abandoned - Obsidia Empire Sins!




[github.com]
In general, the mod adds:
  • Faction: 7
  • Power Armor: 79
  • Power Armor Headgear: 47
  • Weapons: 460
  • Persona Weapons: 204
  • Apparel: 75
  • Bionic: 99
  • Flora: 20
  • Fauna: 69
  • Mechanoids: 28
  • Entities: 3
  • Resources: 48
  • Relics: 7
  • Drugs: 17
  • Scenarios: 3
  • Genes: 32
  • Vehicle: 9
  • Research tree, various buildings, workbenches, etc.

  • Royalty DLC
  • Ideology DLC
  • Biotech DLC
  • Anomaly DLC
  • Vanilla Expanded Mods
  • And much more...

Q: Is this mod CE compatible?
A: At the moment, no.

Q: Is CE compatibility planned?
A: This information is classified.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes. But mod will continue to develop if necessary.

Q: Is this mod vanilla friendly?
A: Maybe. But keep in mind most of the items are better than the standard game samples.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new faction, research, resources, etc., I still recommend using the mod with new saves.

Q: Where to craft new items?
A: Weapons crafts at the Obsidia Weapon Workbench. Persona weapons at the Obsidia Persona Table. Armor crafts at the Obsidia Armor Station. Resources and medicines are synthesized Obsidia Synthesis Printer.

Q: There are too many recipes in the workbenches!
A: Yes, there is such a problem. Therefore, I recommend using this mod or a similar analogue to solve this problem.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, you are free to do it.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

인기 토론 모두 보기(2)
196
1
2025년 8월 17일 오후 4시 59분
고정됨: Bug reports / Баг репорт
Lored
53
2024년 12월 13일 오후 6시 05분
고정됨: Suggestions / Предложения
Lored
댓글 599
Sera 20시간 전 
Ah it might be in the XML setting menu then. Thank you.
Lored  [작성자] 20시간 전 
@Sera Settings to disable hives spawning outside the home map have long been added. They require XML Extensions mod and restarting the game for them to take effect.
Sera 20시간 전 
Can we lower the spawn chance of a slime hive? did i miss the setting? They are on every map. I have to both fight what i am raiding and the slimes to safely leave. i went to hit a mech hive killed them and tried to leave to be told i can't and the mech hive map had 2 chaos slime nests i also had to fight and beat before it was counted as safe to leave.
gerofabro3 21시간 전 
oh yeah i just checked in dev mode, totally forgot about hidden factions, thank you its just that i have never been raided by any of the 2 factions and im almost 7 years in and everyone else is just too weak. but again thank you.
Lored  [작성자] 2025년 8월 22일 오전 7시 24분 
@gerofabro3 I certainly suspect what the problem is. The game has a “hidden factions” mechanic, such as the Insectoids or Mechanoids factions. They don't have settlements on the map(without mods), but they are still active and can still raid players.
The same with the Crimson Arachna Cult and Obsidia Empire Sins factions from the mod.
Flockerkill 2025년 8월 22일 오전 2시 42분 
Do you mean as fraction or as settlements?
gerofabro3 2025년 8월 22일 오전 1시 41분 
In my game there seem to be 2 factions missing one of them being the crimson arachne cult and i have all dlc`s so i dont why that is. do i need some other mod for them to show up in game?
Flockerkill 2025년 8월 21일 오후 12시 05분 
Or try the cherry picker mod and block the hive that spawns them
Lored  [작성자] 2025년 8월 21일 오전 11시 58분 
@Brooke Yomotsu Yes, this mod adds them. Don't worry, chaos slimes are just difficult enemies, not everyone can handle them.
Brooke Yomotsu 2025년 8월 21일 오전 10시 53분 
is this the mod with chaos slimes? they destroy all of my colonies so i wanna use all the obsidia mods except that one