RimWorld

RimWorld

620 ratings
Obsidia Expansion
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
214.841 MB
17 Jun, 2021 @ 12:27pm
30 Sep @ 11:49am
151 Change Notes ( view )

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Obsidia Expansion

In 1 collection by Lored
Obsidia Expansion - Legacy Collection
16 items
Description

For more information and detailed content overview, visit the Obsidia Expansion Wiki[github.com].

Obsidia Expansion introduces powerful new factions, technologies, and mysteries born from the world of Obsidia.

The core of the mod is the Obsidia Empire - an ultratech military society at the peak of its research, seeking galactic expansion while rejecting all others until their trust is earned.
The Empire’s forces are divided into four main corpus:
  • OMC - Obsidia Military Corpus - Use weak but rapid-fire weapons. Equipped with standard medium power armor.
  • OTC - Obsidia Tech Corpus - Use energy weapons of acid, cryo, EMP and fire elements. Equipped in light power armor with strong resistance to harmful effects.
  • OCC - Obsidia Crusaders Corpus - Use slow weapons with explosive ammunition. Equipped in heavily protected heavy power armor.
  • OEC - Obsidia Exalted Corpus - Use universal armor-piercing ranged weapons equipped with blades for melee. Equipped in light power armor designed for psi casters.

From those who broke away, the Obsidia Drifter Clans emerged, divided into three paths:
  • Obsidia Syndicate Clan - sudden and violent change, thriving on raids and plunder.
  • Obsidia Renegade Clan - sworn protectors of the remaining free colonies.
  • Obsidia Pilgrim Clan - ruthless traders, heartless as the void, driven by profit.

In the shadows lurk ancient and dangerous enemies:
  • Crimson Arachna Cult - arachnid zealots rising again to worship their deities and exterminate unbelievers.
  • Obsidia Mercenary Gangs - once the Empire’s elite, now selling their strength across the galaxy.
  • Obsidia Empire Sins (Eidolons) - forsaken champions, rejected and abandoned, turning their hatred inward.




[github.com]
In general, the mod adds:
  • Faction: 8
  • Quests: 5
  • Scenarios: 2
  • Weapons: 509
  • Persona Weapons: 112
  • Unique Weapons: 121
  • Power Armor: 95
  • Power Armor Headgear: 65
  • Apparel: 7
  • Modules: 43
  • Utility: 37
  • Bionic: 124
  • Flora: 25
  • Fauna: 36
  • Insectoids: 12
  • Slimes: 45
  • Mechanoids: 28
  • Entities: 8
  • Resources: 73
  • Relics: 7
  • Drugs: 17
  • Genes: 60
  • Vehicle: 9
  • Research tree, royal titles, various buildings, workbenches, etc.

  • Royalty DLC
  • Ideology DLC
  • Biotech DLC
  • Anomaly DLC
  • Odyssey DLC
  • Vanilla Expanded Mods
  • Mechanoid Upgrades
  • EBSG Framework
  • And much more...

Q: Is this mod compatible with CE?
A: Yes, a patch is available here.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes. But mod will continue to develop if necessary.

Q: Is this mod vanilla friendly?
A: Maybe. But keep in mind most of the items are better than the standard game samples.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new faction, research, resources, etc., I still recommend using the mod with new saves.

Q: This mod adds a huge amount of content. Is there a resource where I can find more detailed information?
A: Yes, all information is available on the wiki here[github.com].

Q: There are too many recipes in the workbenches!
A: Yes, there is such a problem. Therefore, I recommend using this mod or a similar analogue to solve this problem.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, you are free to do it.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

Popular Discussions View All (2)
203
1
30 Sep @ 10:57am
PINNED: Bug reports / Баг репорт
Lored
53
13 Dec, 2024 @ 6:05pm
PINNED: Suggestions / Предложения
Lored
641 Comments
Tiscareon 30 Sep @ 9:43am 
Hey, one hopefully small request. Could you make weird pods not block Gravship landings?
ඞThe ♥♥♥ Cultistඞ 30 Sep @ 9:30am 
okay, thanks for responding
Lored  [author] 30 Sep @ 8:57am 
@ඞThe ♥♥♥ Cultistඞ Eating a Syntherius tree restores 2 out of 4 nutrition for a thrumbo, same as most trees in vanilla game.
If it doesn’t work like that for you, then the problem is coming from other mod(s) :BL3Shrug:
ඞThe ♥♥♥ Cultistඞ 30 Sep @ 8:27am 
@Lored it didnt fill their hunger bar tho
Lored  [author] 30 Sep @ 8:08am 
@ඞThe ♥♥♥ Cultistඞ Because they were hungry and their diet is dendrovorous.
ඞThe ♥♥♥ Cultistඞ 30 Sep @ 5:15am 
why thrumbos eat syntherius tree?
Flockerkill 28 Sep @ 10:37pm 
Persons should not be able to write in comment unless they read the whole description, including the FAQ...
覆盖全球 28 Sep @ 9:53pm 
no ce
Flockerkill 17 Sep @ 8:12pm 
I think the first I did was with emp grenates....
Lored  [author] 17 Sep @ 7:55pm 
@Wimpypumpkin Well, Disruptor Flares, for example. But that's a secret :slimeamazed: