Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
otherwise, probably the coolest class i''ve ever used in this game, and i have 400 mods. great concept, great artwork animation and fun factor.
In actuality though, act-out wise it's essentially Hopeless coded as a virtue. It boosts her defenses slightly, but at a heavy cost to her offense and reliability.
Initially, her stress barks were reduced to just barks for flavor, but I ended up putting a pretty hefty self-stress on it since you got me thinking about it! Don't worry though, that's probably a buff if anything, since it will naturally get rid of itself now and make her draw stress aggro, lol.
If you're curious about the chances for her overstress, it's 5% to go Eclipsed, 48% Hyper and 47% Irradiant! So I intentionally left mention of it out to have a little surprise for even those who read up.
@Jenkins >:3
@Hex: Inderect Kiss While I'll gladly accept them, your thanks are best directed towards RustyDios! Without them, the Innocent most certainly would've only had her base for much longer than just the few weeks it took initially. I can't thank them enough myself ^-^
@Nemesis Glad I delivered on that part of the fantasy, at least n_n